I am working at 11517x1080, but some of the screen is occluded and doesn't need to be rendered. So I'd like Octane to ignore those pixels and speed up my rendering.
In C4D standard I can put this texture in the alpha of a Foreground object and get what I need.
Octane works with foreground object in the live view but not in the picture viewer. Also I cannot get opacity there either.
Does anyone know how to achieve this?
Foreground Object Matte
Moderators: ChrisHekman, aoktar
Be sure that alpha enabled in kernel.jeickholt wrote:I am working at 11517x1080, but some of the screen is occluded and doesn't need to be rendered. So I'd like Octane to ignore those pixels and speed up my rendering.
In C4D standard I can put this texture in the alpha of a Foreground object and get what I need. Octane works with foreground object in the live view but not in the picture viewer. Also I cannot get opacity there either. Does anyone know how to achieve this?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw