OctaneRender® for 3ds max® v4.00-RC6 - 6.08 [OBSOLETE]

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kcpr-raffaEl
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neonZorglub wrote: Hi mbetke, kcpr-raffaEl
You can have the render region back, as previously, by unchecking the option 'User Region as Film Region' in the Viewport tab of Global preferences.
A more convenient icon in the viewport will be added in the future, to have a similar interface as in Stand Alone..
Thanks for the feedback on your workflow.
Oh! Great news! Wasn't aware of this option in Preferences.
Thank you neonZorglub!
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paride4331
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kcpr-raffaEl wrote:
neonZorglub wrote: Hi mbetke, kcpr-raffaEl
You can have the render region back, as previously, by unchecking the option 'User Region as Film Region' in the Viewport tab of Global preferences.
A more convenient icon in the viewport will be added in the future, to have a similar interface as in Stand Alone..
Thanks for the feedback on your workflow.
Oh! Great news! Wasn't aware of this option in Preferences.
Thank you neonZorglub!
I think there is a misunderstanding, what neonZorglub said does not solve that you asked for, it switches from Region to Film region, but leaves no precedent to make visible.
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
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Can anybody confirm ? When rendering in octane viewport with denoise , if I look denoised beauty pass and save, rendering elements are not saved, if I look beauty pass and turn denoise at completion and save, it can happen that denoised beauty pass is not denoised...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
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HHbomb wrote:Can anybody confirm ? When rendering in octane viewport with denoise , if I look denoised beauty pass and save, rendering elements are not saved, if I look beauty pass and turn denoise at completion and save, it can happen that denoised beauty pass is not denoised...
Hi HHbomb,
I don't think I understand what you just told.
Could you explain me better?
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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kcpr-raffaEl
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paride4331 wrote:
I think there is a misunderstanding, what neonZorglub said does not solve that you asked for, it switches from Region to Film region, but leaves no precedent to make visible.
Regards
Paride
Well, for me it works as expected, only without stopping at certain ammount of samples, just renders forever ;)
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paride4331
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kcpr-raffaEl wrote:
paride4331 wrote:
I think there is a misunderstanding, what neonZorglub said does not solve that you asked for, it switches from Region to Film region, but leaves no precedent to make visible.
Regards
Paride
Well, for me it works as expected, only without stopping at certain ammount of samples, just renders forever ;)
Yes,
That's how render region works, no stop sample.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
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material editor is very very slow again.
ramone163
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More time I am working with a scene (3ds max 2019), more material editor and the whole process (opening windows and so on) become slower.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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kcpr-raffaEl
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ramone163 wrote:More time I am working with a scene (3ds max 2019), more material editor and the whole process (opening windows and so on) become slower.
Same here!

After some time I've got to restart Max.
ramone163
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I have 2 monitors connected to 980. And 1080 + 1080Ti for rendering.
If i disable only 980, Material editor slow. If I disable also 1080, Material editor - normal speed. Why 1080 affects on 3ds Max preview speed if it is not connected to monitors? Or how it works?
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Material Editor normal speed while rendering
Material Editor normal speed while rendering
Material Editor slow while rendering
Material Editor slow while rendering
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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