Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.5.0, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08.5 core.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.5.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.08.5.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 3.08.5.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _5_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.08.5.0
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* OCTANE FEATURES AND BUGS FIXED:
- Improved sheen of the glossy and metal materials: It was too bright and didn't conserve energy.
- Lowered the minimum exposure of the camera imager node from 0.001 to 0.00001.
- Fixed partial shadow on ground planes when using the render layer shadows passes, if there is any light from the environment reaching the plane from below.
- Octane prints now a warning in the log if the environment variable CUDA_VISIBLE_DEVICES or CUDA_LAUNCH_BLOCKING is set. The effect of these is that not all GPUs are visible, causing rendering to be slower.
- Fixed loading of Y/chroma EXR images.
- Fixed sampling of the specular Beckmann BRDF.
- Fixed incorrect recording of contributions of diffuse surfaces in the diffuse passes if they are behind specular objects with "affects alpha" enabled.
- Fixed crash or incorrect normal import of subdivided, deformed meshes.
- Fixed incorrect alpha weight of beauty passes causing noisy, aliased edges.
- Fixed incorrect transition of the shadow passes to the background and between active and inactive layers.
- Merged back the refactored render layer shadows of version 4. This way the render layer shadows behave similar to the general shadow pass. As a consequence, the colour render layer shadow pass got removed which doesn't apply anymore.
- Fixed incorrect clamping of info channel kernels at 0, causing passes like the normal passes to render incorrectly.
- Fixed missing direct reflection of the metallic material which wasn't recorded in the reflection pass.
- Fixed GGX sampling in glossy materials by using the same sampling as in the universal material of version 4.
- Fixed energy loss in specular materials during total internal reflection.
- Fixed rendering of transparent meshes inside an environment medium.
- Fixed autofocus picking when near clipping is enabled.
- Fixed missing support for Volta GPUs on OSX.
- Fixed incorrect seeding in the MLT kernel.
Thanks,
-Juanjo
OctaneRender 3.0 for LightWave Production build 3.08.5.0
Moderator: juanjgon
Thanks Juan, great to have latest production version.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Hi Juanjo,
Is offline licensing working again in this build?
Cheers!
Is offline licensing working again in this build?
Cheers!
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/
Nope, sorry, not yet, as far as I know. If you want to ask about the state this feature, please send email to [email protected]. I know that the Otoy team is waiting to realize V4 before they officially roll that out for 3.08 as well.gristle wrote:Hi Juanjo,
Is offline licensing working again in this build?
Cheers!
Thanks,
-Juanjo
Thanks Juanjo
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
http://ajdesignstudio.co.nz/