OctaneRender™ 4 RC 6 -
Using the 'Batch Render Job' node in the above release with 'Save the denoised pass instead of the main beauty pass' option checked, I still get the main beauty pass written to disk.
OctaneRender™ 4 RC 6
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
Hi funk,funk wrote:This combination of sheen + coat + ior causes fireflies and reflection artifacts
Both problems you reported have been fixed, will be in the next version. They were basically floating point issues in implementation that caused some problems in some very specific cases, I have a solution to resolve these issues and have removed the fireflies you have found with coating + sheen + specular together.
Thanks,
Wallace
I can confirm this bug too. It's clearly visible with Clear Coat layer.funk wrote:Universal with metallic set to 1 has reflection artifacts not seen in the metallic material
EDIT: Universal clearcoat seems to be affected by this too
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- rodrsamuel
- Posts: 3
- Joined: Fri Mar 04, 2016 8:48 pm
hi! im having a problem on all octane 4 RC this problem persists on RC 6
i work with C4D Octane on large scenes arch viz projects and every time i enable out of core geo/textures i get cuda error 700 ilegal memory access
i have 7x evga ftw3 1080ti Hybrid with 2x evga 1600w power supply to have more than enough power on a ausus x99 e ws usb 3.1 motherboard.
msi on or off doesn't change anything, Gpu and Vram down clock doesnt do any diference. i have 64gb memory in my pc witch at least 50% is free with stock clock of 2133mhz
already unplugged GPUS one by one to check the hardware and the problem persists.
i dont know what else to try, lower parallel samples doesn't solve .
already used all drivers from 391.35
cheers
i work with C4D Octane on large scenes arch viz projects and every time i enable out of core geo/textures i get cuda error 700 ilegal memory access
i have 7x evga ftw3 1080ti Hybrid with 2x evga 1600w power supply to have more than enough power on a ausus x99 e ws usb 3.1 motherboard.
msi on or off doesn't change anything, Gpu and Vram down clock doesnt do any diference. i have 64gb memory in my pc witch at least 50% is free with stock clock of 2133mhz
already unplugged GPUS one by one to check the hardware and the problem persists.
i dont know what else to try, lower parallel samples doesn't solve .
already used all drivers from 391.35
cheers
Hi Wallace, maybe this issue is also relative : In Universal Material, when coating IOR is 1 this disable transmission (even when coating is supposed to have no effect).wallace wrote:They were basically floating point issues in implementation that caused some problems in some very specific cases
Also mixing diffuse and refraction should only be controlled with 1 attribute : the transmission color, not also the albedo color :
When transmission = 1, we can get a completely opaque material just because the albedo color is white

It's confusing but also unpractical in production (2 different textures needed in 2 different attributes just to layer diffuse and refractive material ..)
Also while some unexpected feature are added ( IOR mapping ), some basic material component are still missing :
- Diffuse reflection roughness is missing ( look roughness effect in the Diffuse material )
- Diffuse transmission is missing (look transmission effect in the Diffuse material ) > we would need a "transluscency" attribute to switch from specular transmission to diffuse transmission.
Pascal ANDRE
- hyperchris
- Posts: 8
- Joined: Sun May 14, 2017 11:57 am
- Location: Munich, Germany
The Denoiser crashes on two identical machines (MacPro5,1 - 2x GTX 1080), but only if both GPUs are enabled for rendering or if the image resolution exceeds a certain amount.
I was already in contact with Beppe about this issue, but I have a general question concerning this topic:
Would it be somehow possible to render an image sequence first, and then run the Denoiser sometime afterwards? Like some sort of standalone Denoiser that loads previously rendered image sequences?
In this case we could render the images on both GPUs and run the Denoiser only on one GPU.
I was already in contact with Beppe about this issue, but I have a general question concerning this topic:
Would it be somehow possible to render an image sequence first, and then run the Denoiser sometime afterwards? Like some sort of standalone Denoiser that loads previously rendered image sequences?
In this case we could render the images on both GPUs and run the Denoiser only on one GPU.
So, just talking about upcoming stuff and later on...
As far as render speed will go, are there any more tricks up your sleeves that are going to make rendering even faster, or is it just now compatibility with newer RTX graphic cards that will be the driving force moving forward?
As far as render speed will go, are there any more tricks up your sleeves that are going to make rendering even faster, or is it just now compatibility with newer RTX graphic cards that will be the driving force moving forward?
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Thanks for the detailed report. And sorry for not having a helpful answer (yet), but we haven't seen this particular problem here yet and we don't have a setup that is comparable with yours. -> Some more questions first:rodrsamuel wrote:hi! im having a problem on all octane 4 RC this problem persists on RC 6
i work with C4D Octane on large scenes arch viz projects and every time i enable out of core geo/textures i get cuda error 700 ilegal memory access
i have 7x evga ftw3 1080ti Hybrid with 2x evga 1600w power supply to have more than enough power on a ausus x99 e ws usb 3.1 motherboard.
msi on or off doesn't change anything, Gpu and Vram down clock doesnt do any diference. i have 64gb memory in my pc witch at least 50% is free with stock clock of 2133mhz
already unplugged GPUS one by one to check the hardware and the problem persists.
i dont know what else to try, lower parallel samples doesn't solve .
already used all drivers from 391.35
cheers
Does it happen with specific scenes or all scenes that use out-of-core memory? Do you get the render failure immediately or only after rendering some time? How much out-of-core memory do you use? Does it also happens if you render on less than 7 GPUs, like only 1 or 2 GPUs?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra