Reducing Noise in a Render
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I've created a render which contains a lot of indirect lighting, refractions, and transmission. It also contains a good deal of geometry. As a result, when using pathtracing and rendering with 128 samples, the image is rather grainy. What might be the most efficient way of reducing this grain? I'd prefer not to have to increase the sample count to something extreme.
Hi,
if you want to use only 128 sampling, you can try with v4 and AI Denoiser:
viewtopic.php?f=33&t=66013
Here is the latest 4RC6 version:
viewtopic.php?f=33&t=69070
ciao Beppe
if you want to use only 128 sampling, you can try with v4 and AI Denoiser:
viewtopic.php?f=33&t=66013
Here is the latest 4RC6 version:
viewtopic.php?f=33&t=69070
ciao Beppe
Hi,
latest version for c4doctane is v4RC5:
viewtopic.php?f=85&t=68928
v4RC6 is on the go, and will be published as soon as ready.
ciao Beppe
latest version for c4doctane is v4RC5:
viewtopic.php?f=85&t=68928
v4RC6 is on the go, and will be published as soon as ready.
ciao Beppe
Hi,
nothing special with AI Denoising, just double the sampling untill you are satisfied with the result... 128 sampling is a very low value, not valid for all the scenes.
ciao Beppe
nothing special with AI Denoising, just double the sampling untill you are satisfied with the result... 128 sampling is a very low value, not valid for all the scenes.
ciao Beppe
Hi,
take a look at this article about Adaptive Sampling:
https://inlifethrill.com/adaptive-sampl ... ne-render/
ciao Beppe
take a look at this article about Adaptive Sampling:
https://inlifethrill.com/adaptive-sampl ... ne-render/
ciao Beppe