material converter - normal maps

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nick73
Licensed Customer
Posts: 29
Joined: Sun Jun 11, 2017 2:05 pm

Hello,
I need help. 3DS seems to handle normal and bump maps by the same node. When I use material converter, octane converts normal maps as greyscale images and connect them in bump node. There is a lot of detail lostness there. Can octane have a option of just leaving normal (and bump) maps as RGB images? I did search for some script out there for converting greyscale images to RGB without loosing the texture but no chance. Any script would be ok. Thank you!!
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Nick,
could you share a sample scene with your material (in PM if you want) before you convert it?
in 3dsMax > File > archive
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
nick73
Licensed Customer
Posts: 29
Joined: Sun Jun 11, 2017 2:05 pm

Ok my fault. I thought that normal maps work directly with bump node in standard materials. Well they don't. They need normal bump node. Everything works as it should.
Paride thanks a lot, that was fast!!
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Nik73,
unfortunately standard materials use normal map in bmp slots.
I do not know if Octane material converter could automatically recognize bump and normal map; I will ask developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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