Mesh with bones out of position

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Post Reply
ahrenm
Posts: 16
Joined: Tue Jan 16, 2018 11:00 pm

Hi there,

I'm doing some tech tests with character assets generated out of iClone. Some of the character components (eyes, teeth & tongue) exist outside of the std hierarchy but use a root bone to handle translation. Unity renders these correctly but Octane is apparently missing the relationships. Does anyone have any ideas about how best to correct this?
OctaneError1.JPG
Ahren M
ChrisHekman
OctaneRender Team
Posts: 1058
Joined: Wed Jan 18, 2017 3:09 pm

Hi Ahrenm

Could you send me your scene?
ahrenm
Posts: 16
Joined: Tue Jan 16, 2018 11:00 pm

PM sent
ChrisHekman
OctaneRender Team
Posts: 1058
Joined: Wed Jan 18, 2017 3:09 pm

The issue seems to be that the static mesh is updated on the octane side, only when its rootnode or its children change.
Your model uses child-bones as the root bone for the eye and teeth model.

I'll see if i can fix this issue. If you cant wait for the fix, you could try to re-do the bones, by making every skinned mesh use the same root bone.
ahrenm
Posts: 16
Joined: Tue Jan 16, 2018 11:00 pm

Not uber urgent.
Will have a tinker with aligning the mesh renders. Last time I did that it broke the rig, so might have to take more care ;-)

Thanks for the ping back.

A.
Post Reply

Return to “Octane for Unity”