Hi there,
I'm doing some tech tests with character assets generated out of iClone. Some of the character components (eyes, teeth & tongue) exist outside of the std hierarchy but use a root bone to handle translation. Unity renders these correctly but Octane is apparently missing the relationships. Does anyone have any ideas about how best to correct this?
Ahren M
Mesh with bones out of position
Moderator: ChrisHekman
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
Hi Ahrenm
Could you send me your scene?
Could you send me your scene?
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
The issue seems to be that the static mesh is updated on the octane side, only when its rootnode or its children change.
Your model uses child-bones as the root bone for the eye and teeth model.
I'll see if i can fix this issue. If you cant wait for the fix, you could try to re-do the bones, by making every skinned mesh use the same root bone.
Your model uses child-bones as the root bone for the eye and teeth model.
I'll see if i can fix this issue. If you cant wait for the fix, you could try to re-do the bones, by making every skinned mesh use the same root bone.