Export Animation to Standalone With Changeable OBJ

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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cgpanda
Licensed Customer
Posts: 60
Joined: Mon Sep 09, 2013 3:58 pm

Hey guys,

I have 300 products to render. It's a 360 turntable with camera animations.

I made this Scene in 3ds Max and i have exported to Standalone.

I want to render those 300 products by just changing them in standalone (by just changing the mesh) where the 360 animation applies to it.

Problem is the object is alembic from 3ds max, i cant go inside and change the mesh inside it.

I want same animation to apply to all products.

Is this possibile?
SergKlyosov
Licensed Customer
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

I think you should try this method which Abstrax described in RC4 thread
As I understand that will provide you access to all nodes inside Alembic file and you can change geometry there
viewtopic.php?p=346060#p346060
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
cgpanda
Licensed Customer
Posts: 60
Joined: Mon Sep 09, 2013 3:58 pm

SergKlyosov wrote:I think you should try this method which Abstrax described in RC4 thread
As I understand that will provide you access to all nodes inside Alembic file and you can change geometry there
viewtopic.php?p=346060#p346060
Thanks for your reply, I'm checking it right now to see how it works.
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