OctaneRender for Carrara 4.05.00.09[Stable and Test]

Carrara (Integrated Plugin developed by Sighman)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

Yes and no.

You need to install a second copy of Carrara And then copy and paste the plugin. The plugin installer only recognizes a single install so you need to juggle things a bit. If you want to keep your current Carrara install at v3 then you need to
1 upgrade to v4
2 copy the v4 plugin to your second Carrara install
3 uninstall the plugin
4 reinstall v3

I really need to post a zip version of the plugin for this scenario...
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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tschwenke
Licensed Customer
Posts: 338
Joined: Sat Sep 20, 2014 9:35 pm
Location: Germany
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Hi Simon,

Oh, ok. Thanks for the instructions. Right now, the standalone gives me to many crashes, so I guess, I'll wait a little bit and will then switch.

Best wishes,
Thomas
http://www.thomas-schwenke.me
Houdini 20.5 || Win11 || i7 + RTX3080
Namtar
Licensed Customer
Posts: 8
Joined: Thu Nov 10, 2016 7:16 am

First of all: THANK YOU SIR!!!


Will be an upgrade discount or something for Octane plugin owners when the trial ends?
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

I don't know what the upgrade cost for this plugin will be, if any. If there is one it will likely be under $50. No promises.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
PhilW
Licensed Customer
Posts: 448
Joined: Fri Oct 25, 2013 9:33 am

Looking at what Otoy have said (and again, no promises but this is what I understand) is that for individual users with up to two GPUs, Octane and some of the interface programs will become free for any users (even those without a licence currently) and those who do have an existing licence will have access to all of the interface programs - all with no upgrade cost. That sounds great to me!
rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

Sighman,
Thanks so much for this plug-in. So far so good on my end the only question I have is about the denoised view. After enabling denoising in the Render Target i do not see any option to view the Main vs Denoised versions of the render. Can you possibly point me in the right direction? Thanks, Sighman.
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

rashadcarter wrote:Sighman,
Thanks so much for this plug-in. So far so good on my end the only question I have is about the denoised view. After enabling denoising in the Render Target i do not see any option to view the Main vs Denoised versions of the render. Can you possibly point me in the right direction? Thanks, Sighman.
You need to use render passes to see the separate channels. Under render passes there is a denoiser tab with a number of options. After enabling the passes you want you can switch between them using the drop down on the render view window.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

Sighman wrote:
rashadcarter wrote:Sighman,
Thanks so much for this plug-in. So far so good on my end the only question I have is about the denoised view. After enabling denoising in the Render Target i do not see any option to view the Main vs Denoised versions of the render. Can you possibly point me in the right direction? Thanks, Sighman.
You need to use render passes to see the separate channels. Under render passes there is a denoiser tab with a number of options. After enabling the passes you want you can switch between them using the drop down on the render view window.
Thanks. Yes I had seen this and enabled it previously. However in the standalone version there is an option for denoised beauty. That is what I am seeking at this moment
rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

rashadcarter wrote:
Sighman wrote:
rashadcarter wrote:Sighman,
Thanks so much for this plug-in. So far so good on my end the only question I have is about the denoised view. After enabling denoising in the Render Target i do not see any option to view the Main vs Denoised versions of the render. Can you possibly point me in the right direction? Thanks, Sighman.
You need to use render passes to see the separate channels. Under render passes there is a denoiser tab with a number of options. After enabling the passes you want you can switch between them using the drop down on the render view window.
Thanks. Yes I had seen this and enabled it previously. However in the standalone version there is an option for denoised beauty. That is what I am seeking at this moment
Sighman,
Apologies if my terminological usage is incorrect. What the standalone offers is a Denoised Main view. I have attached a screen shot of the standalone. This is different from the separate individual passes, at least i think they are different but please inform me if I am wrong. Thanks as always, Sighman!
Attachments
View options are in green circle
View options are in green circle
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

I’m not sure what the standalone does to support that. I will look into it.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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