OctaneRender® for 3ds max® v4.00-RC4 - 6.07 [OBSOLETE]

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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi SergKlyosov,
RC4 texture compression had issue with 3dsMax, it should be reintroduced next releases.
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
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Joined: Wed Jun 30, 2010 8:45 pm
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Any news about loading geometry speed in 3dsmax ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

While rendering animation geometry processing is fast. IT takes around 5 seconds ( sometimes up to 20) But opening octane viewport takes awhile. Around 2 min for 5 gb scene with itoo forests

UPDATE: 5gb scene with 10 itoo forests takes 25 sec per frame to process. Kind of slow
Last edited by coilbook on Tue Oct 02, 2018 7:02 pm, edited 1 time in total.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

I thought this GPU count was fixed in RC4? Please fix it I have a slave that is sitting idle because of this error. Thanks
Attachments
gpu count.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Strange spikes in RC4 some of my slaves and master certain gpus would drop in power then come back. Not sure why and never saw in earlier versions. Why is it dropping?
Attachments
drops.jpg
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mbetke
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I once saw such drops when my systems RAM was full. As soon as I closed some applications it was back okay then. But it was in Version 3.x
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

mbetke wrote:I once saw such drops when my systems RAM was full. As soon as I closed some applications it was back okay then. But it was in Version 3.x
Thank you
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Why does octane label materials in curve editor wrong? It calls my second material RIPPLES as displacement even though displacement slot is empty. And the first material is called AMOUNT. I think this is the reason I had hard times writing script for car stop lights and it had error with names because octane assigns them wrong
Attachments
materials.jpg
Last edited by coilbook on Sat Oct 06, 2018 2:04 am, edited 2 times in total.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Hey. I do the rendering acceleration namely: 1. Run 3d max for the first time and put the render 1+1 frame with a check on skip existing . 2 open the second 3d max and run the same scene on the render with 1 x 2 frames . When you start 3d max 3 with the 1x3 render error occurs
https://yadi.sk/i/G41f-_2TaC52mQ

....
https://yadi.sk/i/A8l2pGYdC5ge5A
https://yadi.sk/i/ndZOn24TsuPuSg


Is that a limit ???? because of memory I have plenty of me to go down to 3 versions of octane ?
Last edited by Goldisart on Fri Oct 05, 2018 10:10 am, edited 3 times in total.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

coilbook wrote:Strange spikes in RC4 some of my slaves and master certain gpus would drop in power then come back. Not sure why and never saw in earlier versions. Why is it dropping?
..... Hello ,I would not overclocking.... Octane doesn't like overclocking . ++ he doesn't like the x1 express.
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