OtaneRender™ Standalone 3.08.4

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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

Hi all,

This is probably the last bug fix release of 3.08. For a description of the new features of 3.08, please read the new features thread.


Changes since version 3.08.3:
  • Log flags can be activated via command line options (-D flag=value or -D flag).
  • Octane prints now a warning in the log if the environment variable CUDA_VISIBLE_DEVICES or CUDA_LAUNCH_BLOCKING is set. The effect of these is that not all GPUs are visible, causing rendering to be slower.
  • Fixed loading of Y/chroma EXR images.
  • Fixed sampling of the specular Beckmann BRDF.
  • Fixed incorrect recording of contributions of diffuse surfaces in the diffuse passes if they are behind specular objects with "affects alpha" enabled.
  • Fixed crash while changing the import preferences of a geometry archive of which we use its camera for rendering.
  • Fixed crash or incorrect normal import of subdivided, deformed meshes (see viewtopic.php?p=346199#p346199).
  • Fixed incorrect alpha weight of beauty passes causing noisy, aliased edges (see viewtopic.php?p=345594#p345594).
  • Fixed incorrect transition of the shadow passes to the background and between active and inactive layers.
  • Fixed crash when editing a string input pin without any options, or one which isn't connected to anything.
  • OSL: Fixed detection of derivatives (Dx and Dy intrinsics) which are not supported.
  • OSL: Fixed missing motion blur when an OSL camera is being used, which could also potentially crash the kernels.
  • Lua: Fixed print() for node graphs.

Downloads for users with a regular license

regular version for Windows (installer)
regular version for Windows (ZIP archive)
regular version for Mac OS X (DMG image)
regular version for Linux (ZIP archive)


Downloads for users with a Studio subscription license

subscription version for Windows (installer)
subscription version for Windows (ZIP archive)
subscription version for Mac OS X (DMG image)
subscription version for Linux (ZIP archive)


Demo version downloads

demo version for Windows (installer)
demo version for Windows (ZIP archive)
demo version for Mac OS X (DMG image)
demo version for Linux (ZIP archive)


Photoshop workflow plugin download

You can download and install the current Photoshop workflow plugin (1.0.5) either via the Adobe Exchange platform or you can download it from the link below and manually install it.

Windows and Mac OS X
Photoshop extension (v1.0.5) (ZXP archive)


Happy rendering,
Your OTOY Team
Last edited by hellguy on Thu Oct 25, 2018 1:09 am, edited 1 time in total.
Reason: Fixed demo download links
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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tomsvfx
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Thanks for the core fixes! Happy to see them released ;)
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tomsvfx
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Hi, I just tested new C4D release with 3.08.4 core, and I still see wierd alpha blending with Black Shadows pass.

Here is image attached. I like the way 3.07 created Black Shadow pass where the shadow was only there where it needed to be.
Image


Currently it produces such Black Shadow pass only when Importance Sampling is Disabled on Environment Texture
Image
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tomsvfx
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Can you guys comment about this issue?
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Hi,

I am loosing my Activation status several times a day, which forces me to Sign in, recompile and restart my work, is there any way around this?
I am using 3.08.3.

Thanks
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

tomsvfx wrote:Hi, I just tested new C4D release with 3.08.4 core, and I still see wierd alpha blending with Black Shadows pass.

Here is image attached. I like the way 3.07 created Black Shadow pass where the shadow was only there where it needed to be.
Hi,

This has been fixed, and we will do another point release.

--
Roeland
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hellguy
OctaneRender Team
Posts: 146
Joined: Sun Dec 07, 2014 8:58 pm

manalokos wrote:Hi,

I am loosing my Activation status several times a day, which forces me to Sign in, recompile and restart my work, is there any way around this?
I am using 3.08.3.

Thanks
Hi manalokos,

I have opened a support ticket to troubleshoot this issue, you should receive an email from [email protected] shortly.
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tomsvfx
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roeland wrote: Hi,

This has been fixed, and we will do another point release.
--
Roeland
Is there known release date? I was told that this fix will be avaliable in this release.
Our team is already waiting for this fix for several months and for projects with Black Shadows we need to downgrade for rendering propper pass and we had already made a lot of projects with 3.08 features.
Is it possible to make quick release with this bug fixed? Since we do a lot a lot of works that use this pass.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

tomsvfx wrote:
roeland wrote: Hi,

This has been fixed, and we will do another point release.
--
Roeland
Is there known release date? I was told that this fix will be avaliable in this release.
Our team is already waiting for this fix for several months and for projects with Black Shadows we need to downgrade for rendering propper pass and we had already made a lot of projects with 3.08 features.
Is it possible to make quick release with this bug fixed? Since we do a lot a lot of works that use this pass.
Probably tomorrow. It will also be fixed in the upcoming 4 RC6. Apologies for the hassle.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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tomsvfx
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Thanks! Will be waiting for it.
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