16.x.x visibility options retransfers object
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Changing "General visibility" or checking or unchecking Camera and Shadow visibility retransfers the selected mesh to the server. In standalone the change is instant.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
So it will be fixed somewhere in... 2018 or 2019?
During animation rendering this prolongs the rendering time and makes the visibility feature useless if you are in hurry.
During animation rendering this prolongs the rendering time and makes the visibility feature useless if you are in hurry.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Hi J.C,
As this is a bug for ages, so it involves lots of systems and changes. We already have some attempts about it internally and it is expected to be merged to public build once we have a relatively stable v4. I believe it can be done by next month.
Cheers,
DrawFun
As this is a bug for ages, so it involves lots of systems and changes. We already have some attempts about it internally and it is expected to be merged to public build once we have a relatively stable v4. I believe it can be done by next month.
Cheers,
DrawFun
Hi DrawFun, thanks for the info.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group