Hi Dudes,
Is there a way to us textures to drive the placement within the octane scatter. I am aware of vertex maps method but is there a way to use a greyscale image to do this - IE Black parts of the image for no scattering and white for scattering?
Appreciate any advice thank you.
Using a texture to drive octane scatter
Moderators: ChrisHekman, aoktar
If you click the help button in the Scatter window it will take you here
http://www.aoktar.com/octane/DistributionSettings.html
http://www.aoktar.com/octane/DistributionSettings.html
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti