FrankPooleFloating wrote:Marcus, although I did not explicitly ask a question on page 3, I was hoping for a response. I'd really, really love to know where the Octane glTF 2.0 Exporter stands. I thought this was coming months ago. Substance Painter has it...
[1] Can you give any kind of ETA?
[2] Will it have all the gltf/glb bells and whistles, just like Substance Painter gltf/glb exporter has?
Sorry, but I don't know the answers to your questions. It's not on the very near term roadmap. We are currently working on material support for FBX. After that we may look into glTF 2.0, but I can't say when exactly that will be.
The importing side should be straight forward to do, but the export is tricky since a lot of things can't be mapped directly into glTF and requires to use some extensions, which will make exports useless for other applications than Octane.
But that's all I can say for the moment.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra