OctaneRender™ 4 RC 5

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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby funk » Mon Oct 01, 2018 11:11 pm

funk Mon Oct 01, 2018 11:11 pm
abstrax wrote:Yes, we do, but that will require a fairly different approach which is on our roadmap.


Great :) I can't ask for more than that. Thanks for taking the time to look at the stuff I posted. I appreciate it
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby FrankPooleFloating » Mon Oct 01, 2018 11:12 pm

FrankPooleFloating Mon Oct 01, 2018 11:12 pm
Marcus, although I did not explicitly ask a question on page 3, I was hoping for a response. I'd really, really love to know where the Octane glTF 2.0 Exporter stands. I thought this was coming months ago. Substance Painter has it...

[1] Can you give any kind of ETA?

[2] Will it have all the gltf/glb bells and whistles, just like Substance Painter gltf/glb exporter has?
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby abstrax » Mon Oct 01, 2018 11:31 pm

abstrax Mon Oct 01, 2018 11:31 pm
FrankPooleFloating wrote:Marcus, although I did not explicitly ask a question on page 3, I was hoping for a response. I'd really, really love to know where the Octane glTF 2.0 Exporter stands. I thought this was coming months ago. Substance Painter has it...

[1] Can you give any kind of ETA?

[2] Will it have all the gltf/glb bells and whistles, just like Substance Painter gltf/glb exporter has?


Sorry, but I don't know the answers to your questions. It's not on the very near term roadmap. We are currently working on material support for FBX. After that we may look into glTF 2.0, but I can't say when exactly that will be.

The importing side should be straight forward to do, but the export is tricky since a lot of things can't be mapped directly into glTF and requires to use some extensions, which will make exports useless for other applications than Octane.

But that's all I can say for the moment.
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby FrankPooleFloating » Tue Oct 02, 2018 12:13 am

FrankPooleFloating Tue Oct 02, 2018 12:13 am
Ouch. That truly sucks. Baking in Octane and then passing through Painter or Blender to final glb does add steps/time. But it's what I/we will do, I suppose, until Octane catches up with others that are fully embracing the magnificent, wondrous, kick-ass glTF 2.0 format. I still can't get over there aren't more WebGL folk around these parts... Very strange... :?
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby Notiusweb » Tue Oct 02, 2018 1:09 am

Notiusweb Tue Oct 02, 2018 1:09 am
M...Ma....Ma....Mat.....Ma....
Material....
Material support....
for FBX?

For FBX!!!!!??????

:o :shock: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby abstrax » Tue Oct 02, 2018 1:33 am

abstrax Tue Oct 02, 2018 1:33 am
Notiusweb wrote:M...Ma....Ma....Mat.....Ma....
Material....
Material support....
for FBX?

For FBX!!!!!??????

:o :shock: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Yes, but that's currently work in progress. I'm not sure how well the export/import will work in the end, but we are trying at least.
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby FrankPooleFloating » Tue Oct 02, 2018 2:04 am

FrankPooleFloating Tue Oct 02, 2018 2:04 am
FBX is so 2010... Could I interest you guys in some of my DVDs?.. my old Blackberry?
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby abstrax » Tue Oct 02, 2018 3:35 am

abstrax Tue Oct 02, 2018 3:35 am
FrankPooleFloating wrote:FBX is so 2010... Could I interest you guys in some of my DVDs?.. my old Blackberry?

No thanks, I still have my old Nokia ... ;)
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby hkleton » Tue Oct 02, 2018 6:52 am

hkleton Tue Oct 02, 2018 6:52 am
Hi,

Recently I discovered a weird issue with RC5. I first experienced this with the RC5 Lightwave plugin, and did do a test in standalone. Same issue happens.

After denoising some bright hotspots will generate a black spot . It only happens AFTER denoising, and only in the denoised beauty pass.
Kernel does not affect this, DirectLightning, PMC or pathtracing , all have this black spot after denoising.
Image

Please let me know if you need more info.
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Re: OctaneRender™ 4 RC 5 [latest version 4]

Postby abstrax » Tue Oct 02, 2018 9:32 pm

abstrax Tue Oct 02, 2018 9:32 pm
hkleton wrote:Hi,

Recently I discovered a weird issue with RC5. I first experienced this with the RC5 Lightwave plugin, and did do a test in standalone. Same issue happens.

After denoising some bright hotspots will generate a black spot . It only happens AFTER denoising, and only in the denoised beauty pass.
Kernel does not affect this, DirectLightning, PMC or pathtracing , all have this black spot after denoising.
Image

Please let me know if you need more info.
- Hans

Thank you for the report. It's a value overflow in the denoise filter. A fix will be in the next release, but could you send us an export of the scene so that we can make sure that it also fixes it in your case? Thank you.
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