abstrax wrote:Yes, we do, but that will require a fairly different approach which is on our roadmap.
Great I can't ask for more than that. Thanks for taking the time to look at the stuff I posted. I appreciate it
abstrax wrote:Yes, we do, but that will require a fairly different approach which is on our roadmap.
FrankPooleFloating wrote:Marcus, although I did not explicitly ask a question on page 3, I was hoping for a response. I'd really, really love to know where the Octane glTF 2.0 Exporter stands. I thought this was coming months ago. Substance Painter has it...
[1] Can you give any kind of ETA?
[2] Will it have all the gltf/glb bells and whistles, just like Substance Painter gltf/glb exporter has?
Notiusweb wrote:M...Ma....Ma....Mat.....Ma....
Material....
Material support....
for FBX?
For FBX!!!!!??????
FrankPooleFloating wrote:FBX is so 2010... Could I interest you guys in some of my DVDs?.. my old Blackberry?
hkleton wrote:Hi,
Recently I discovered a weird issue with RC5. I first experienced this with the RC5 Lightwave plugin, and did do a test in standalone. Same issue happens.
After denoising some bright hotspots will generate a black spot . It only happens AFTER denoising, and only in the denoised beauty pass.
Kernel does not affect this, DirectLightning, PMC or pathtracing , all have this black spot after denoising.
Please let me know if you need more info.
- Hans
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