glass shadows
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I've got a problem. I have created a simple scene with a magnifying glass in it. This simply consists of 2 layers of convex specular material in a frame of glossy material. I was expecting for the specular material to have a different shadow quality to the glossy material but it don't. It is almost as if the specular material isn't in any way transparent. Is this just a limitation of the software of something I've not done? Sorry, I am very new to Octane and I am still getting to grips with its strengths / limitations.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
I don't seem to be getting transparent shadows off of any glass objects. I've checked my normals etc. I can see through the glass object but the shadows that they render are just solid.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
transparency* on specular materials is ftm not possible. You'll have to wait till mlt (or similar) is implemented on next releases (* edit: I'm pretty sure I meant 'shadows')
Last edited by Proupin on Mon Aug 20, 2012 9:22 pm, edited 1 time in total.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
just out of interest, is there a good reference site for the technologies used in Octane? FTM and MLT mean nothing to me.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Hmm, that explains it then 
I did actually wikipedia MLT but I couldn't find anything on FTM. It all sounds very high brow and maybe something I really don't need to know. I'm just after a render engine that does what I tell it to do. Fingers crossed for FTM technology.

I did actually wikipedia MLT but I couldn't find anything on FTM. It all sounds very high brow and maybe something I really don't need to know. I'm just after a render engine that does what I tell it to do. Fingers crossed for FTM technology.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
I propose that Refractive uses FTM acronym for their new pathtracer.
Fast Tracing Machine
Firefly-less Turbo Mode
Fantastic Technical Masterpiece
...or something like that...
Fast Tracing Machine
Firefly-less Turbo Mode
Fantastic Technical Masterpiece
...or something like that...

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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