OctaneRender™ 4 RC 5

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abstrax
OctaneRender Team
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grimm wrote:I had a question as well, I noticed that the denoising time is not added to the final render time. Is this how it's supposed to work? Thanks,

Jason
We don't know a good way to estimate the denoising time, so we can't include it in the render time estimate.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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nuno1980
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Still no PMC issue reported for 2 years!???? :? :? If you can't fix issue, YOU MUST add "Old PMC" in v4!!!

HEEEEEEEEEEEEEEEEEEEELP!!!!!!!!! -> Because my GTX 980 Ti threatens to die in maybe this year - I'm much worried!! :(
NOTE: I'm sorry for bad english due to mute ;)

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abstrax
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Location: Auckland, New Zealand

milanm wrote:Thanks for this update, V4 is getting better and better!

I just noticed that there is a crash with animated objects when OSL camera shaders are used and motion blur is enabled.
OSLCamMblurCrash.orbx
Hmm, the scene renders fine and doesn't crash. What do we have to do to make it crash?
Is this OSL post processing and compositing node graph mentioned here going to be part of final V4?
Probably not, but this would be something provided separately from the actual Octane distribution. Either via the LiveDB or some other means.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
WIPEXPO
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abstrax wrote:
WIPEXPO wrote:Hi, first of all congrats with new octane release. Can we get a option to automatically on quit deactivate licence ?
Thx. :)
Your license is always disabled automatically when you close Octane.
Ok, so how come? even after few hours of closing octane, on other machine i cant activate my licence (it happens only time to time, not always) now im left with only 1 online unlock.
Thx
milanm
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Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

abstrax wrote:
milanm wrote:Thanks for this update, V4 is getting better and better!

I just noticed that there is a crash with animated objects when OSL camera shaders are used and motion blur is enabled.
The attachment OSLCamMblurCrash.orbx is no longer available
Hmm, the scene renders fine and doesn't crash. What do we have to do to make it crash?
Is this OSL post processing and compositing node graph mentioned here going to be part of final V4?
Probably not, but this would be something provided separately from the actual Octane distribution. Either via the LiveDB or some other means.
I was trying to get motion blur to work with OSL camera shader when I noticed the crash.

I just did some more testing and It looks like it's hardware specific. It crashes on two of my computers with different GTX780s in them (Windows 7 - 388.71 on both). Updating the driver didn't help. I can reproduce the crash on V4-RC5 as well as 3.08.3 and earlier 3.08 versions.

This is probably related to this discussion. I was trying to reproduce the exact same issue.

You can see the issues with motion blur and also network rendering in Joel's twitch live stream, I managed to find the relevant parts:

OSL Cam + Motion blur
https://www.twitch.tv/videos/314426564?t=02h50m30s

Network Render
https://www.twitch.tv/videos/314426564?t=03h54m45s

Here is the log from yesterday:
octane 4.00 RC5 180925 115850.log
(214 Bytes) Downloaded 219 times
And here's the log from the other machine:
octane 4.00 RC5 180926 063416.log
(214 Bytes) Downloaded 206 times
GTX780 render fail:
gtx780fail.PNG
Thanks for looking into this!

Cheers
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

milanm wrote:
abstrax wrote:
milanm wrote:Thanks for this update, V4 is getting better and better!

I just noticed that there is a crash with animated objects when OSL camera shaders are used and motion blur is enabled.
OSLCamMblurCrash.orbx
Hmm, the scene renders fine and doesn't crash. What do we have to do to make it crash?
Is this OSL post processing and compositing node graph mentioned here going to be part of final V4?
Probably not, but this would be something provided separately from the actual Octane distribution. Either via the LiveDB or some other means.
I was trying to get motion blur to work with OSL camera shader when I noticed the crash.

I just did some more testing and It looks like it's hardware specific. It crashes on two of my computers with different GTX780s in them (Windows 7 - 388.71 on both). Updating the driver didn't help. I can reproduce the crash on V4-RC5 as well as 3.08.3 and earlier 3.08 versions.

This is probably related to this discussion. I was trying to reproduce the exact same issue.

You can see the issues with motion blur and also network rendering in Joel's twitch live stream, I managed to find the relevant parts:

OSL Cam + Motion blur
https://www.twitch.tv/videos/314426564?t=02h50m30s

Network Render
https://www.twitch.tv/videos/314426564?t=03h54m45s

Here is the log from yesterday:
octane 4.00 RC5 180925 115850.log
And here's the log from the other machine:
octane 4.00 RC5 180926 063416.log
GTX780 render fail:
gtx780fail.PNG
Thanks for looking into this!

Cheers
Milan
Thank you for the report. Yes, there is a bug in the OSL camera that causes it to overwrite the correct time sample with an unitialized one. It seems it's usually 0, i.e. doesn't crash but renders no motion blur, but if it's out of the range of [0, 1] it will most likely cause the kernel to fail.

It will be fixed in the next release.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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mojave
OctaneRender Team
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WIPEXPO wrote: even after few hours of closing octane, on other machine i cant activate my licence
Depending on how you closed Octane your license may still be in use if the server didn't get to know about it. This can be caused for a number of reasons (not gracefully closing an OS session or PC, an unstable Internet connection, etc.), some of them beyond Octane's control, that's why there is an unlock functionality on the web as a fallback. If you run out of unlocks or are close to it please contact support for a top-up.

Also if you keep having issues you may want to use the offline mode available until 3.07 and which is coming back soon.

Was this using Standalone or a plugin? Also what version please?
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funk
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Location: Australia

The denoiser fix got rid of the weird dots in my test scene. It's working great now.

Thanks OTOY
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
WIPEXPO
Licensed Customer
Posts: 29
Joined: Tue May 23, 2017 12:37 pm

mojave wrote:
WIPEXPO wrote: even after few hours of closing octane, on other machine i cant activate my licence
Depending on how you closed Octane your license may still be in use if the server didn't get to know about it. This can be caused for a number of reasons (not gracefully closing an OS session or PC, an unstable Internet connection, etc.), some of them beyond Octane's control, that's why there is an unlock functionality on the web as a fallback. If you run out of unlocks or are close to it please contact support for a top-up.

Also if you keep having issues you may want to use the offline mode available until 3.07 and which is coming back soon.

Was this using Standalone or a plugin? Also what version please?
Hi Mojave,
I use Standalone, and this issue happens to me for few months now with most versions i used in that period - lately with 4RC4. I'm not saying it is an octane fault :
(not gracefully closing an OS session or PC, an unstable Internet connection, etc.)
Before i learn how to gracefully use my PC (and things related with it) can I ask for an option in octane settings :
to manually connect with server each new sesion ? (re sign in with account name and password)
Is it possiblle ?

Sorry for my English.
THX. :)
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PolderAnimation
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Posts: 373
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Location: Netherlands
Contact:

When I render with the 'Batch render script' and I use Ai denoiser I do not get a render pass with the denoise, I only get a none denoise images. ('save all enabled passes' and save layered exr' are on).
When I render with 'save the denoised beaty pass instead of the main beaty pass, only valid if the dnoiser is enabled' my main pass is denoised.
Am I missing somehting or is this an error?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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