keep environment bug

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
Timmaigh!
Licensed Customer
Posts: 114
Joined: Thu Oct 21, 2010 9:10 am

Hello

just wanted to report bug in latest 4.00 release - v3 or whatever is it called. I got the app crashed, when trying to switch on/off Keep environment option while rendering with PT kernel was underway (and i had AI Denoiser turned on).

Obviously, this could be specific issue with my scene, combination of settings or hardware, just wanted to point it out, as it happened on both occasions i tried to do it (when i paused the rendering it worked)... perhaps it wil be replicable on your side too.

Out of curiosity, i noticed the CPU being actually under use more heavily to my surprise - i recall reading about plans to make Denoising work on CPU... so is it the case? I noticed by the sound of my CPU cooling/pump - its louder than it used to be and it sort of gets louder in certain intervals, i assume it could be down to those denoising passes? Anyway, if that is true, with the upcoming releases supporting the RTX architecture, will this Denoising use the Tensor cores hardware on those new GPUs?

The other question, when is the 2018.1 version with those Vectron/Spectron features gonna be released? Did i understand that correctly, that i will be able use Vectron for creating grass in my arch-viz rendering as an alternative to eithe displacement (which does not look that great) or using regular geometry (which comes with memory penalty unless instancing is used - which i dont, cause i use standalone ;) ) ... anyway, it would be awesome if yes...

Thanks
R9 7950x, 64GB DDR5 6000 MHz, 2x RTX 4090, Samsung 990 Pro 2TB, Kingston KC3000 2TB, Kingston KC3000 1TB, WD Caviar Gold 6TB, Win11 Pro 64bit
User avatar
bepeg4d
Octane Guru
Posts: 10389
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
it is important to know which exact version you are using.
Please, go to Standalone menu Windows, and generate the Log window, than share a screenshot, thanks.
2018.1 is not currently available, in the meantime, for grass in Standalone, please, have a look at this:
http://scatter.phantomtechnology.nl
ciao Beppe
Timmaigh!
Licensed Customer
Posts: 114
Joined: Thu Oct 21, 2010 9:10 am

bepeg4d wrote:Hi,
it is important to know which exact version you are using.
Please, go to Standalone menu Windows, and generate the Log window, than share a screenshot, thanks.
2018.1 is not currently available, in the meantime, for grass in Standalone, please, have a look at this:
http://scatter.phantomtechnology.nl
ciao Beppe
Thank you.

It is>

OctaneRender 4.00 RC3 (4000013)

I am aware of phantomscatter thank you. But somehow i was able to live without it until now, just with geometry, so i guess for now i will stick to that until i see how that Vectron works at least.
R9 7950x, 64GB DDR5 6000 MHz, 2x RTX 4090, Samsung 990 Pro 2TB, Kingston KC3000 2TB, Kingston KC3000 1TB, WD Caviar Gold 6TB, Win11 Pro 64bit
User avatar
bepeg4d
Octane Guru
Posts: 10389
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
please, try with the new 4RC4 :
viewtopic.php?f=33&t=68770
I am not able to reproduce the issue.
If you have a scene where the issue is present, please, share with us in .orbx format, thanks.
ciao Beppe
Timmaigh!
Licensed Customer
Posts: 114
Joined: Thu Oct 21, 2010 9:10 am

bepeg4d wrote:Hi,
please, try with the new 4RC4 :
viewtopic.php?f=33&t=68770
I am not able to reproduce the issue.
If you have a scene where the issue is present, please, share with us in .orbx format, thanks.
ciao Beppe
Thank you, i will try the newer version and we shall see.

I actually endured another crash, this time, when turning on Fake Shadows/Affect Alpha on specular material. It was partially on the same scene, i first did exterior render (when i got the environment crash), then saved as OCS and later changed the mesh / geometry to do interior renders - when this other crash happened.

One more thing, is AI denoiser supposed to not work with PMC at all? And only sketchy with regular PT kernel? It obviously worked very good on aforementioned exterior scene, i never had Octane render clean like this. But trying to render interior, i could not tell difference between regular "pass" and denoised one - except what seemed like lack of post processing effects on the denoised one.
R9 7950x, 64GB DDR5 6000 MHz, 2x RTX 4090, Samsung 990 Pro 2TB, Kingston KC3000 2TB, Kingston KC3000 1TB, WD Caviar Gold 6TB, Win11 Pro 64bit
User avatar
bepeg4d
Octane Guru
Posts: 10389
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
Affect Alpha parameter has been fixed in v4RC4.
About PMC and denoiser, please, have a look at here:
viewtopic.php?f=33&t=68491&p=344030&hilit=pmc#p344030
ciao Beppe
Post Reply

Return to “Development Build Releases”