Render Layer glitch

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
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tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
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I have big problems with the edge sampling when using Render Layers.
The problem is very big, since I use a lot of Render Layers in my workflow and where I work and having this issue is very sad.

When using Render Layers, edge sampling is completly messed up.
In beauty its all ok, but when using any pass (anything from beauty pass or rende layer pass) edges of objects are glitched.

Rendering on disk using exr or png doesnt solve problem (tried with different compressions and in different modes linear/tonemapped).

Here is examples images and video:

Video:


Main/Beauty:
Image

Diffuse pass:
Image


My info:
A. Windows 10
B. GTX 1080Ti or GTX 670 (happens on multiple machines)
C. RAM Capacity 32GB
D. Nvidia driver version = 398.11
E. OctaneRender Standalone version = 3.08.3 (3080300)
F. OctaneRender plugin version = 3.08.3
G. Host application version = Cinema4D R17.055
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

You should use matte from beauty pass to erase extra point on edges.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
Contact:

I think, before 3.08 I didnt have this problem.
I will check if this was working correctly in 3.07 build and write here back.
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tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
Contact:

Here I tested same worklfow in 3.07 and its working as expected, without aliasing glitches in the passes.
Doing every render pass "matte from beauty pass" is huge waste of time and computing resource from AE, this way I would hit big performance issues and would only clutter my projects.
Can you adress this issue? I think its a huge deal breaker in upcoming Octane releases, since this problem also exists in 4.0 RC2 versions.

Image


I also tested it in Octane Standalone (3080300) wich also has this problem, so seems like this is Octane Core problem.

Image
Attachments
3.08_standalone.JPG
bug_render_layers_aliasing.zip
(58.31 KiB) Downloaded 209 times
3.07_working_as_expected.JPG
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aoktar
Octane Plugin Developer
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Did you read my answer?
viewtopic.php?f=86&t=68553#p344282
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
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Yes, I saw your answer, but in 3.07 it worked propperly, and as I mentioned, doing this to every pass is very time and resource consuming.

I just want to know, if there is a plan to fix this, because it worked as expected in previous releases.
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tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
Contact:

Hello Aoktar!

Do you know if Octane Core developers have noted this issue or already fixed for upcoming release?
I just want to know the statuss of this issue, and it is already adressed.

Thanks!
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