Opacity Map

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Hey Bazuka
Is a transparency map in Maya carried over to an opacity map in Octane like the color map is.
I applied an opacity map in Octane post exporting... saved the OCS file then rendered an animation and the color map came over throughout but the opacity map (not in maya shader) did not stay with the OCS

So I thought I would se if a trans map stayed with opacity and first try it did not.

Thought I would check with the master before getting too carried away : > 0

Thanks

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Octane exporters works with flags, so refractive needs to implement additional flags for new features. Opacity flag is not exposed yet, so it is not possible to control.

I have made a request for this recently as well as a more flexible AO control.

However,some features are reachable within an export, such as defining the 3 base shaders, I dont think opacity is wired up.
prove me wrong and we have a problem less to worry about
Amiga 1000 with 2mb memory card
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

[gk] wrote:However,some features are reachable within an export, such as defining the 3 base shaders, I dont think opacity is wired up.
prove me wrong and we have a problem less to worry about
Thats wrong...
Octane use the information in the mtl file and if there is a map_d texture, Octane use it as a opacity map.
Maybe there is a problem that the obj export from Maya don´t interpret it correct.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

as i said, prove me wrong.

Id like to see open recivers for any shader parameter in a 0-100 range.
So we can write additional functions to the exporter scripts and wire anything to them.
Amiga 1000 with 2mb memory card
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

I just tried a trans map and no it does not go across even though the color map does

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Post Reply

Return to “Autodesk Maya”