Octane Network Top level OGL textures

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Moderator: juanjgon

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blobbybarack
Licensed Customer
Posts: 250
Joined: Sun Feb 03, 2013 9:11 pm
Location: Paris
Contact:

Could be very handy to have some OGL texture slot into the Octane Network shaders top level.
In some context can be very usefullto have a texture in viewport as reference.
Thanks Juan.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

I think that we had talked about this topic before. In short, you can build an HDA with your materials and textures workflow, adding the needed OpenGL tags to support this shading workflow in the viewports.

Check these links:
http://www.sidefx.com/docs/houdini/shade/opengl
http://www.sidefx.com/docs/houdini/prop ... l.html#ogl

Or even this introduction video:
https://vimeo.com/212603065#t=37m0s

Hope it helps,
-Juanjo
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