Is there any reasonably good expectation for a stable linux release?
thanks,
Matt
any ETA at all on a stable release? is maya still supported?
Moderator: JimStar
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Octane 3.06.4 is the last stable release.RickToxik wrote:I haven't used Octane for a long time, in fact since Octane 2. It was too buggy in maya. Did Octane 3 get a good working version? I'm on windows if it changes anything... Thank you!
viewtopic.php?f=109&t=63414
Stay away from everything after that.
Hi Matt,mattwilsonvel wrote:Is there any reasonably good expectation for a stable linux release?
thanks,
Matt
Here is the completely rewritten first Stable release of Octane for Maya. Please let us know if you have any feedback.
viewtopic.php?f=109&t=68550
cheers
Kind Regards
bk3d
bk3d
Hi RickToxik,RickToxik wrote:I haven't used Octane for a long time, in fact since Octane 2. It was too buggy in maya. Did Octane 3 get a good working version? I'm on windows if it changes anything... Thank you!
Here is the link to the latest stable release. Try the demo first and let us know if you have any query.
viewtopic.php?f=109&t=68550
Cheers
Kind Regards
bk3d
bk3d
- mattwilsonvel
- Posts: 21
- Joined: Tue Jun 23, 2015 8:11 pm
The new release is still not quite functional.
Immediately out of the box, opening any pre-existing scene, the ipr doesnt update even on something as simple as moving the camera around. A fresh scene allows for updating but anything referenced or imported starts to break the scene.
We've also noticed that bound geometry under several transform groups is not concatenating properly, and material assignments on the same broken geometry are not being held. the result is that the geometry renders white, and in the wrong position.
Immediately out of the box, opening any pre-existing scene, the ipr doesnt update even on something as simple as moving the camera around. A fresh scene allows for updating but anything referenced or imported starts to break the scene.
We've also noticed that bound geometry under several transform groups is not concatenating properly, and material assignments on the same broken geometry are not being held. the result is that the geometry renders white, and in the wrong position.
mattwilsonvel wrote:The new release is still not quite functional.
Immediately out of the box, opening any pre-existing scene, the ipr doesnt update even on something as simple as moving the camera around. A fresh scene allows for updating but anything referenced or imported starts to break the scene.
We've also noticed that bound geometry under several transform groups is not concatenating properly, and material assignments on the same broken geometry are not being held. the result is that the geometry renders white, and in the wrong position.
Hi Matt,
Thanks so much for testing the build. We are try to reproduce these issues, however, would it be possible to provide us a sample scene or the Maya crash report to debug here?
Please check the Animator data of the Grouped transform nodes, try to change it as Force load, the default is set to automatic.
cheers
Kind Regards
bk3d
bk3d
- mattwilsonvel
- Posts: 21
- Joined: Tue Jun 23, 2015 8:11 pm
Hey Guys,
I can absolutely send over a scene, however these are production assets so I cant post them here to a live forum. Can someone get in touch with my via email ([email protected]?) . I can provide more info on our setup and a few scenes to help the debug process.
thanks for workin it!
Matt
I can absolutely send over a scene, however these are production assets so I cant post them here to a live forum. Can someone get in touch with my via email ([email protected]?) . I can provide more info on our setup and a few scenes to help the debug process.
thanks for workin it!
Matt
Hi Matt,mattwilsonvel wrote:Hey Guys,
I can absolutely send over a scene, however these are production assets so I cant post them here to a live forum. Can someone get in touch with my via email ([email protected]?) . I can provide more info on our setup and a few scenes to help the debug process.
thanks for workin it!
Matt
Thank you again !!
We have just emailed at the above address.
cheers
Kind Regards
bk3d
bk3d