Hey,
I tried to render the old scene (Octane v2.2) in the new version 3.08 and unfortunately I get completely different results.
The same scene rendered in the new Octane is much brighter and has different colors. Can anyone tell me why this is happening?
Look at the pictures below:
Old render
https://www.dropbox.com/s/ax3gt5xjpuljs ... 6.jpg?dl=0
New render
https://www.dropbox.com/s/054zsg32d9l4f ... w.jpg?dl=0
Brighter scene in new Octane
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I have the same problem. From 3.07 to 3.08 which is really a pain. I need a workaround or setting like the gamma-hack in older versions.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hi ASPKAT,
during v2.2 to v3.08 development, a lot of thins have changed, due to user requests.
Please, check the new emission node added in 3.07 with new options:
viewtopic.php?f=24&t=62395
Also 3.08 has introduced important features in the Camera Imager node and to the material system:
viewtopic.php?f=24&t=63219
ciao Beppe
during v2.2 to v3.08 development, a lot of thins have changed, due to user requests.
Please, check the new emission node added in 3.07 with new options:
viewtopic.php?f=24&t=62395
Also 3.08 has introduced important features in the Camera Imager node and to the material system:
viewtopic.php?f=24&t=63219
ciao Beppe
But for me it happens in some scenes and not in other (removed trees for faster rendering this preview) .
So it is a bug. First scene is totally messed up with latest vesion. Second one with 3.07-4.44 is fine.
So it is a bug. First scene is totally messed up with latest vesion. Second one with 3.07-4.44 is fine.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2

