OctaneRender™ 4 RC 1

Forums: OctaneRender™ 4 RC 1
A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby Goldorak » Wed Aug 15, 2018 5:50 am

Goldorak Wed Aug 15, 2018 5:50 am
coilbook wrote:"Nvidia’s new Turing architecture focuses on dedicated RT Cores for ray tracing, a technique that’s designed to improve lighting effects in games."

Will octane 4 support RT cores or only cudas


Now that our nvidia talk is done, we can talk about our work on this. We have an internal buid of V4 on RTX, and it’s faster, but not by the same amount we have gotten on Vulkan. We’re working with nvidia on this.
User avatar
Goldorak
OctaneRender Team
OctaneRender Team
 
Posts: 1922
Joined: Sun Apr 22, 2012 8:09 pm

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby divasoft » Wed Aug 15, 2018 11:29 am

divasoft Wed Aug 15, 2018 11:29 am
This release again crashes when trying to denoise on intel 9xx series CPU. You corrected this mistake in the previous one. Why is the error again present?
User avatar
divasoft
Licensed Customer
Licensed Customer
 
Posts: 144
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby nildoe » Wed Aug 15, 2018 12:17 pm

nildoe Wed Aug 15, 2018 12:17 pm
This is Great!!

Can someone please tell me if offline license was re-introduced? if not, when?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
User avatar
nildoe
Licensed Customer
Licensed Customer
 
Posts: 426
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby paride4331 » Wed Aug 15, 2018 2:27 pm

paride4331 Wed Aug 15, 2018 2:27 pm
nildoe wrote:This is Great!!

Can someone please tell me if offline license was re-introduced? if not, when?


Hi Nildoe,
https://render.otoy.com/forum/viewtopic.php?f=24&t=68091&p=342506#p342506
Regards
Paride
Win 7 / i7 5930 - 32gb / 1 x quadro K620 / 2 x Evga Titan X Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 2516
Joined: Fri Sep 18, 2015 7:19 am

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby Notiusweb » Wed Aug 15, 2018 2:39 pm

Notiusweb Wed Aug 15, 2018 2:39 pm
Goldorak wrote:
coilbook wrote:"Nvidia’s new Turing architecture focuses on dedicated RT Cores for ray tracing, a technique that’s designed to improve lighting effects in games."

Will octane 4 support RT cores or only cudas


Now that our nvidia talk is done, we can talk about our work on this. We have an internal buid of V4 on RTX, and it’s faster, but not by the same amount we have gotten on Vulkan. We’re working with nvidia on this.


Whoa...so Vulkan is fastest currently?!
BTW - Is Brigade AI going to be integrated into these other APIs through Octane, or is Brigade going t be its own API?

Naive to and not sure of what the relationship with this stuff is.
It's like LUA and OSL: Looks and feels kind of the same, but it's not the same. :roll:
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan Xp, 1 Titan X Pascal
External: 6 Titan X Pascal - 1600W EVGA T2
Plugs: 3DSMax, C4D, Daz, Houdini, Lightwave, Sketchup
User avatar
Notiusweb
Licensed Customer
Licensed Customer
 
Posts: 1110
Joined: Mon Nov 10, 2014 4:51 am

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby funk » Wed Aug 15, 2018 4:43 pm

funk Wed Aug 15, 2018 4:43 pm
We need a new way to select the active render pass in the UI. Once you activate all of them, the strip of buttons under the render is too long (goes off screen), and there is no way to scroll to activate the hidden passes.
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 12
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 749
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby abstrax » Wed Aug 15, 2018 8:50 pm

abstrax Wed Aug 15, 2018 8:50 pm
divasoft wrote:This release again crashes when trying to denoise on intel 9xx series CPU. You corrected this mistake in the previous one. Why is the error again present?

Because as a side effect of the ongoing work on the denoising library, AVX instructions have crept back in but in a different place.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
abstrax
OctaneRender Team
OctaneRender Team
 
Posts: 5069
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby SergKlyosov » Wed Aug 15, 2018 10:52 pm

SergKlyosov Wed Aug 15, 2018 10:52 pm
coilbook wrote:Hi do you have any examples of this or how to do galaxies, stars etc?

Also interested in this reques
Can you created some kind of guide how to use it or at least some examples?
Also any ETA when manual will be updated to have list of all new features introduced in V4?
Win 10 64 | GeForce GTX1080ti+GeForce GTX1070 | i7 5820k | 64GB RAM
SergKlyosov
Licensed Customer
Licensed Customer
 
Posts: 124
Joined: Wed Mar 01, 2017 9:33 am

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby BorisGoreta » Wed Aug 15, 2018 10:59 pm

BorisGoreta Wed Aug 15, 2018 10:59 pm
I can't mix 980 Ti with 1080, they can't work together but separately they work just fine.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1306
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 4 RC 1 [latest version 4]

Postby wallace » Thu Aug 16, 2018 12:01 am

wallace Thu Aug 16, 2018 12:01 am
coilbook wrote:Hi do you have any examples of this or how to do galaxies, stars etc?

" Planetary environment: Improved appearance of star field"

By the way, this octane 5 looks amazing https://youtu.be/6ChweQETKTE


Here is a simple scene setup with the planetary environment.

Please note that the images are scaled down to avoid a huge file size.
Attachments
planetary.orbx
planetary sample scene
(6.25 MiB) Downloaded 259 times
User avatar
wallace
OctaneRender Team
OctaneRender Team
 
Posts: 80
Joined: Sun Dec 18, 2016 10:38 pm
PreviousNext

Return to Development Build Releases


Who is online

Users browsing this forum: No registered users and 0 guests

Sat Aug 24, 2019 10:37 pm [ UTC ]