Hair Variation? (Octane Object Tag)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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zga042
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I believe the correct way to render hair in Octane is by adding an Object Tag and using the Hair options. Unless I'm missing something, however, this only lets you choose a uniform value for thickness (see attached).
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octane hair.jpg
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aoktar
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Not completely right. Here tag is making the convertion of lines to hair. Plugin also support hair object.
Find samples here: viewtopic.php?f=85&t=53989
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zga042
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Thanks! Which samples are you referring to, though? I have the xpTrail scenes you posted and I think they're uniformly thick.
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aoktar
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zga042 wrote:Thanks! Which samples are you referring to, though? I have the xpTrail scenes you posted and I think they're uniformly thick.
Hair scenes. You don't need any examples. Just add a hair object to your scene.
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dearthman
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aoktar wrote:
zga042 wrote:Thanks! Which samples are you referring to, though? I have the xpTrail scenes you posted and I think they're uniformly thick.
Hair scenes. You don't need any examples. Just add a hair object to your scene.
Aoktar, I'm curious then if using a hair object whether it's possible to have differently colored hair strands still? When I use a hair object they all become the same color, which makes it much less useful.
TonyBoy
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The Hair object controls the physical dimensions of the hair and features such as Kink, etc. Octane material is used for color and this can accommodate variations.
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