******* Wishlist and feedback topic ********

Sub forum for feature requests etc

Moderators: ChrisHekman, aoktar

VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Is it possible to add GaussianSpectrum load/save palette?
or basic color slider
Attachments
gs.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
zinogino
Licensed Customer
Posts: 119
Joined: Wed Dec 02, 2015 3:50 am
Location: Malaysia

Slight Changes to the IPR

Possibly add a scale and zoom to replace the lock resolution? I find the lock resolution troublesome and clunky compared to other IPR's.
Another thing is I found there's a slight visible on the bottom part which is not major but annoying in some scenes.
Attachments
1.JPG
Capture.JPG
zinogino
Licensed Customer
Posts: 119
Joined: Wed Dec 02, 2015 3:50 am
Location: Malaysia

Instead of having the camera, material and lights checker in the options tab, can it be icons which are easier accessible in the IPR?
guigui441987
Licensed Customer
Posts: 85
Joined: Thu Jul 03, 2014 7:12 pm

Hello

The Octane AI denoiser will be available in the next version of octane for c4d plugin ? soon ? when ? :)

Thank you
y81r
Licensed Customer
Posts: 64
Joined: Sat May 06, 2017 10:23 pm

Hi Ahmet,
it would be awesome if there is a way for object based glow (bloom/glare) checkbox in a tag (disabled or enabled).
for example a scene with three lights but just one light and a sphere with a blackbody emission material effected by glow post processing.

Regards
Yassin
User avatar
bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi y81r,
since the Post Effect is applied on top of the render, if you want that a light is not affected by the Glow/Glare effect, you need to reduce the power of that light. So it is not possible in one shot, but since you need only 32/64 sampling for a good Post Effect pass, you can change the power of the lights, and render only the post Effect in a second pass.
ciao beppe
y81r
Licensed Customer
Posts: 64
Joined: Sat May 06, 2017 10:23 pm

Hi beppe, thanks for your feedback!
yes that's the workflow and so I'm doing it right now,
it would just be a lot easier on an on off switch and it would provide so much more options.
too bad if its not technically possible.

Regards
Yassin
Elevux
Licensed Customer
Posts: 5
Joined: Fri Sep 09, 2016 10:01 pm

I would LOVE LOVE LOVE a button (quick node) in the DIFFUSE/NORMAL/SPEC/ROUGH ets that says :
"IMAGETEXTURE "
as i am alway going into the channels to pick OCTANE/IMAGE TEXTURE.. i do this alot and going to the menu every time is tedious

Similar to the Displacement channel.. where i can click the button to add the node... for quick image material setup

Also in the Node editor i think Alphabetical would be better... im always trying to find a node in the list!!!

Thoughts?!?

Thank you!!!!
haffy
Licensed Customer
Posts: 174
Joined: Mon Oct 26, 2015 12:19 pm
Location: SE
Contact:

Whitebalance pipet like Modo / Octane have, like the Focus and Material picket in the Live viewer.

Photographic exposure override with a checkbox, to controll image exposure with shutter speed, aperture and ISO.
3D Generalist.
byMELT
Licensed Customer
Posts: 32
Joined: Sat May 30, 2015 4:44 pm
Location: Warsaw, Poland
Contact:

Hey Ahmet, thanks for all the great work!

The particles (Octane ObjectTag) in x-particles don't scale via Particle Scale parameter, only via Particle Radius. Because of it, there's much less what we can do about them. i.e. we can't scale them only in one axis.

Right now I'm looking for a workaround :)

If you'd like to improve on x-particles integration, just let me know. We can help and test :)

Best,
Kuba
Post Reply

Return to “User requests”