Is it possible to add GaussianSpectrum load/save palette?
or basic color slider
******* Wishlist and feedback topic ********
Moderators: ChrisHekman, aoktar
- guigui441987
- Posts: 85
- Joined: Thu Jul 03, 2014 7:12 pm
Hello
The Octane AI denoiser will be available in the next version of octane for c4d plugin ? soon ? when ?
Thank you
The Octane AI denoiser will be available in the next version of octane for c4d plugin ? soon ? when ?

Thank you
Hi Ahmet,
it would be awesome if there is a way for object based glow (bloom/glare) checkbox in a tag (disabled or enabled).
for example a scene with three lights but just one light and a sphere with a blackbody emission material effected by glow post processing.
Regards
Yassin
it would be awesome if there is a way for object based glow (bloom/glare) checkbox in a tag (disabled or enabled).
for example a scene with three lights but just one light and a sphere with a blackbody emission material effected by glow post processing.
Regards
Yassin
Hi y81r,
since the Post Effect is applied on top of the render, if you want that a light is not affected by the Glow/Glare effect, you need to reduce the power of that light. So it is not possible in one shot, but since you need only 32/64 sampling for a good Post Effect pass, you can change the power of the lights, and render only the post Effect in a second pass.
ciao beppe
since the Post Effect is applied on top of the render, if you want that a light is not affected by the Glow/Glare effect, you need to reduce the power of that light. So it is not possible in one shot, but since you need only 32/64 sampling for a good Post Effect pass, you can change the power of the lights, and render only the post Effect in a second pass.
ciao beppe
I would LOVE LOVE LOVE a button (quick node) in the DIFFUSE/NORMAL/SPEC/ROUGH ets that says :
"IMAGETEXTURE "
as i am alway going into the channels to pick OCTANE/IMAGE TEXTURE.. i do this alot and going to the menu every time is tedious
Similar to the Displacement channel.. where i can click the button to add the node... for quick image material setup
Also in the Node editor i think Alphabetical would be better... im always trying to find a node in the list!!!
Thoughts?!?
Thank you!!!!
"IMAGETEXTURE "
as i am alway going into the channels to pick OCTANE/IMAGE TEXTURE.. i do this alot and going to the menu every time is tedious
Similar to the Displacement channel.. where i can click the button to add the node... for quick image material setup
Also in the Node editor i think Alphabetical would be better... im always trying to find a node in the list!!!
Thoughts?!?
Thank you!!!!
Whitebalance pipet like Modo / Octane have, like the Focus and Material picket in the Live viewer.
Photographic exposure override with a checkbox, to controll image exposure with shutter speed, aperture and ISO.
Photographic exposure override with a checkbox, to controll image exposure with shutter speed, aperture and ISO.
3D Generalist.
Hey Ahmet, thanks for all the great work!
The particles (Octane ObjectTag) in x-particles don't scale via Particle Scale parameter, only via Particle Radius. Because of it, there's much less what we can do about them. i.e. we can't scale them only in one axis.
Right now I'm looking for a workaround
If you'd like to improve on x-particles integration, just let me know. We can help and test
Best,
Kuba
The particles (Octane ObjectTag) in x-particles don't scale via Particle Scale parameter, only via Particle Radius. Because of it, there's much less what we can do about them. i.e. we can't scale them only in one axis.
Right now I'm looking for a workaround

If you'd like to improve on x-particles integration, just let me know. We can help and test

Best,
Kuba