How would I need to process my geometry, in this case fractured pieces, to be able to use the "object space" tag in a procedural texture. Setting the projection to UVW doesnt work, specifically because the UVs are garbage or non existent.  If each node were a transformed primitive that would work (and has in the past), but there are quite a large number of pieces. 
Is there something tantamount to a texture reference object? 
thanks in advance,
Matt
            
			
									
						
										
						using procedural "object space" textures, no UVs on objects
Moderator: juanjgon
Hi,
As far as I know, the object space projection feature in the procedural textures works using the mesh UV map as a reference, so I'm afraid that it is going to work only over a properly UV mapped object.
Hope it helps,
-Juanjo
            
			
									
						
										
						As far as I know, the object space projection feature in the procedural textures works using the mesh UV map as a reference, so I'm afraid that it is going to work only over a properly UV mapped object.
Hope it helps,
-Juanjo
 
                                                                
                             
						

