Vray Next GPU vs Octane

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Norman_Stansfield
Licensed Customer
Posts: 71
Joined: Tue Jan 21, 2014 10:27 am

I own both renderers now. After testing for various features - Octane is much better, and more production-ready. Congratulations, guys! Vray people still believe in CPU, they woke up with GPU but its late. Youre way ahead.
With phoenix fd support in octane and volumetric zdepth passes you win every production challenge with vray gpu (for now). When do you plan direct fume fx support?

One question - where can I change the range of zdepth standard and volumetric? Manipulating zdepth value in Info Pass settings seems to do nothing. Am I missing something?
Second question - how to create a simple fog instead doing it in zdepth postproduction? Enviroment Scattering doesnt seem to work as real fog - it gets dense too early for atmospheric haze.

Best,
nl
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi Norman_Stansfield,
Next Octane V4 Ai denosiser will denoise volumes and hairs too, this will make Octane render even faster.
An alternative to Environment Medium Radius is to using a fog cube. or use .vdb
viewtopic.php?f=27&t=59549&p=304633&hilit=fog#p304633
viewtopic.php?f=27&t=65923&p=333496&hilit=+fog#p333496
zdepth pass
viewtopic.php?f=27&t=59466&p=304329&hil ... th#p304254
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Joss
Licensed Customer
Posts: 81
Joined: Mon Nov 22, 2010 12:15 pm

By the way, question regarding volumes: does the bug in 3.0 with intersecting volumes was fixed in 4.0?
Freelance CG TD, developer.
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cjadams
Licensed Customer
Posts: 242
Joined: Sun Oct 18, 2015 2:27 pm

Less of a 3ds max thing.. but i like the direction otoy is going in re to metal api for mac users.. and playing well with other platforms.. and both cuda and opengl / cl vulkan etc..
Also almost the only company out there posing a development roadmap..!
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