Hey Paul - I notice this bug a lot (around 6:45 in this video). When you add a new image from the tool panel on the left - Octane will often connect the projection node of the new texture to an existing texture (replacing what was already there...often a MODO texture loc. if the material was converted via 'add Octane override).
In this video the new grayscale image projection node doesn't 'come in' connected to the new greyscale image node...it replaces a connection on an existing node.
https://www.youtube.com/watch?v=v-SCfbodSo4&t=5s
-Greg
Projection Node projection bug
Moderator: face_off
Hi Greg - nice video!
Were you aware the the plugin should grab the particle id's from Modo? The release notes cover this....
Thanks
Paul
Were you aware the the plugin should grab the particle id's from Modo? The release notes cover this....
Regarding the bug....I cannot reproduce this. Is it possible a texture locator is shared between two images? Are you able to send me a scene which demonstrates this problem?3.07.0.125
- Built with Octane 3.07
- Added Instance Color and Instance Range textures
- Added an instance id to each Scatter transform (ie. each Replicator particle source will have a unqiue instance id). The Instance ID is sourced from the Modo Replicator source IDs. The new Texture node types Instance Range and Instance Color can be used with these id's. Refer to viewtopic.php?f=33&t=62395 for for details.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul - link to a video showing the problem. Scene is just a cube, material mask 'cube' with a single image set to diffuse color. Then an Octane override added to the mask.
https://youtu.be/coQUNA4jR0g
https://youtu.be/coQUNA4jR0g
CEO Sabertooth Productions
Co-Founder Pixel Fondue
Co-Founder Pixel Fondue
Hi Greg
The bug you are having appears to be a Modo bug. For instance, when adding a new RGB Image node, the plugin issues the following commands:Modo resolves the "unique" names above as follows:
I have tried to code around this issue, however not been able to find a solution. Hear to hear any suggestions you might have.
Paul
The bug you are having appears to be a Modo bug. For instance, when adding a new RGB Image node, the plugin issues the following commands:
Code: Select all
channel.link replace {Octane Transform Value:output} {Octane RGB Image:transform}
channel.link replace {Octane Mesh UV Projection:output} {Octane RGB Image:projection}
So you can see it is incorrectly resolving the Octane RGB Image node in the second line to a different image node.channel.link replace {cmOctaneTransformValue049:output} {cmOctaneImage047:transform}
channel.link replace {cmOctaneUvwProj051:output} {cmOctaneImage033:projection}
I have tried to code around this issue, however not been able to find a solution. Hear to hear any suggestions you might have.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I had a look into this because it happens to me as well.
There is an issue here with Modo renaming nodes when they get connected/disconnected. It looks like the RGB image node is getting renamed after you make the first connection, so the second connection is made to the wrong node.
I'll report the random node renaming issue, but you really should not be relying on item names because they can be changed . You should be using the item ID instead, which does not change.
There is an issue here with Modo renaming nodes when they get connected/disconnected. It looks like the RGB image node is getting renamed after you make the first connection, so the second connection is made to the wrong node.
I'll report the random node renaming issue, but you really should not be relying on item names because they can be changed . You should be using the item ID instead, which does not change.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
This issue is resolved in the next release.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question