Displacement preview in viewport (REQUEST)

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coilbook
Licensed Customer
Posts: 3086
Joined: Mon Mar 24, 2014 2:27 pm

Hi Anyway to make octane preview displacement at least at a low res in a viewport. We simulate Phoenix smoke that hits the ground (phoenix has no idea about a displacement that will happens during rendering) and then during rendering octane displacement kicks in and mismatches simulated phoenix and displacement.
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bepeg4d
Octane Guru
Posts: 10461
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
you can use the same subdivided mesh with a displacement modifier, to have it in viwport, and hide it in rendering.
In c4doctane you can use a Displace deformer, probably you can do the same also in Max.
ciao Beppe
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