
Offset animation in cloned vdb sequence
Moderators: ChrisHekman, aoktar
Hi guys, im in a deadline and i need to make a really tricky vfx, a massive chain explotion, i exported some vdb sequences from houdin, i put them into a cloner into a octane vdb volume, but when i use a effector to offset the animation it doesnt affect the timing at all, is this the right way?, any ideas?, sorry for my english 

You're trying to do something which is not supported or implemented. Is it something which is working with any C4D sequence object loader?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw