Geometry Caching?

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andybaumgar
Licensed Customer
Posts: 3
Joined: Tue Jan 16, 2018 1:16 am

Hi, I am rendering a scene with octane scatter making many copies of 1 very complicated tree model. I think the transfer of the tree geometry to the graphics card is slowing things down (time to seeing the render start vs black screen is about 1/10 the time when the tree is not included)

Is it possible to cache the tree geometry in the graphics card so it does not have to be transferred each time? (or other ways to speed things up if something different is in fact happening). I wasn't able to find any tutorial on doing this.

Thanks!
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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Have you tested in Octane 4 yet? The scene graph is much faster. We are planning to have a file cache option in scene AI for fastest possible reloading of scene geometry on top of the other scene graph speed improvements in Octane 4.
coilbook
Licensed Customer
Posts: 3086
Joined: Mon Mar 24, 2014 2:27 pm

Goldorak wrote:Have you tested in Octane 4 yet? The scene graph is much faster. We are planning to have a file cache option in scene AI for fastest possible reloading of scene geometry on top of the other scene graph speed improvements in Octane 4.
what about liquids and fire? Can they be precached and ready for the next frame sicne they have changing topology?
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