Geometry not deforming when having nhair.

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

Hi, I have a character with fur made with nhair and its geometry is in reshapable proxy mode, the problem I have is that when I send a batch render the geometry and the nhair stays in place, even when the character have a geometry cache with animation applied to it, if I render the same character without nhair the geometry deforms correctly in the rendered images, is there a setting I need to activate so the geometry moves when it have nhair on it?, thank you. :cry: :cry:
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

I think is a bug of octane render within maya 2018.3 because it renders correctly in maya 2016. :roll: :(
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

abeoctane wrote:I think is a bug of octane render within maya 2018.3 because it renders correctly in maya 2016. :roll: :(

Hi abeoctane,

Thanks for the report.

The latest SDK support in the old plugin branch is Autodesk Maya 2018. So, could be the host application itself. Have you tried rendering using latest RC-2 build?

cheers
Kind Regards

bk3d
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

BK wrote:
abeoctane wrote:I think is a bug of octane render within maya 2018.3 because it renders correctly in maya 2016. :roll: :(

Hi abeoctane,

Thanks for the report.

The latest SDK support in the old plugin branch is Autodesk Maya 2018. So, could be the host application itself. Have you tried rendering using latest RC-2 build?

cheers
Hi BK, I am using "OctaneRender_for_Maya_3.06.4_-_11.10" the lastest stable version, the geometry and hair dont work on maya 2018 too.
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