OctaneRender® for Maya® 3.08.1 - 12.46-RC2 [ OBSOLETE ]

Sub forum for plugin releases

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BK
OctaneRender Team
Posts: 1452
Joined: Mon Oct 31, 2016 7:54 pm

itsallgoode9 wrote:Any idea of how close we are to a stable build? The last stable build is nearly a year old at this point :shock:
Hello Itsallgoode9,

Our team is working on it and we would have a stable release, hopefully soon. My apology for the delays.
Kind Regards

bk3d
calus
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Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

itsallgoode9 wrote:Any idea of how close we are to a stable build? The last stable build is nearly a year old at this point :shock:
- This release is stable enough for still image.
- However it's very far from usable in production for animation.
Pascal ANDRE
itsallgoode9
Licensed Customer
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Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

calus wrote:
itsallgoode9 wrote:Any idea of how close we are to a stable build? The last stable build is nearly a year old at this point :shock:
- This release is stable enough for still image.
- However it's very far from usable in production for animation.
oh, awesome!!! I'll give it a look then, thanks for the heads up Calus
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

Hi, this version always askme for registration when I start maya, the other versions dont, and I cant use the plugin without internet.
BK
OctaneRender Team
Posts: 1452
Joined: Mon Oct 31, 2016 7:54 pm

abeoctane wrote:Hi, this version always askme for registration when I start maya, the other versions dont, and I cant use the plugin without internet.
Hi Abeoctane,

Thank you for reporting. We are working on the authentication system and will be to fixed ASAP.

cheers
Kind Regards

bk3d
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Node Editor and Hypershade Editor Issue

Maybe I am missing something but when you create a shader (example octane diffuse)... in either node editor or hypershade material editor... then add an octane RGB image node you no longer can just drag the rgb image node into the diffuse channel... you have to go to 'input' that creates OTHER up pops a window then you select which one you want. A one step process is now a two-three step process. Same for putting rgb image into a texture emission node etc.

Why change a good thing.... if there is a Octane node editor that works just like the standalone... that would be great.

Please tell me I am just doing something wrong....

Thanks

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Hoping for an answer on last post AND URGENTLY for this one....

My depth of field value is stuck.... I type in a value and it holds for a couple of seconds and then goes back to a value that looks like auto focus. BUT auto focus is off!!!

I have created a new octane camera, keyed the value, tied attaching a octane float value to it (no luck there cause there is not a depth of field node I can see.

Tried everything... any ideas... have a cover due and can't use aperture cause it focuses on the wrong spot.

Thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
BK
OctaneRender Team
Posts: 1452
Joined: Mon Oct 31, 2016 7:54 pm

p3taoctane wrote:Hoping for an answer on last post AND URGENTLY for this one....

My depth of field value is stuck.... I type in a value and it holds for a couple of seconds and then goes back to a value that looks like auto focus. BUT auto focus is off!!!

I have created a new octane camera, keyed the value, tied attaching a octane float value to it (no luck there cause there is not a depth of field node I can see.

Tried everything... any ideas... have a cover due and can't use aperture cause it focuses on the wrong spot.

Thanks
Hi p3taoctane,

It seems like the Pick focus mode is off in the Additional rollout from the Render settings?

Regarding the previous post, you can now work like Octane standalone using Maya Node editor here. Also, try using Middle mouse when you drag and drop a node in any input. We would expose the useful pins for useful pins in Maya nodes as soon as we have the plugin is stable. We have added you in the test beta and there is already a newer build than this. [ viewtopic.php?f=48&t=68223 ]
2018-07-20 11_29_32-Autodesk Maya 2018 - Not for Resale_ untitled_   ---   octaneSettings.png
Let us know how it goes
Kind Regards

bk3d
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Pick focus is selected.

When I de-select it I can change the values.

Thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Re the node editor

Yes I can middle mouse drag nodes i need into the node editor but the materials do not show the nodes I want to drag into like yours do.

So I have to go to input ... other... then select it... too many steps

Thanks
Screen Shot 2018-07-19 at 5.04.37 PM.png
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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