When OCDS does its auto-material conversion of SSS from the Daz maps, is there a specific setting, or rule-of-thumb to a combination of settings (ie - Transmission, Scattering Density, Volume Step Length, etc), that would increase the amount of SSS emanated by the diffuse material on a character?
Thanks!
What setting increases/decreases SSS in OCDS?
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Usually, the SSS is controlled via two settings in a material
1.) Transmission (controlls if the material appears translucent in any way shape or form)
2.) Medium (Absorption or Scattering) is the actuall SSS.
The density value of the medium node controlls how "thin" or "thick" the material is and how fast it thus lets light scatter though itself.
Higher values will show less SSS while lower values will produce more SSS. Don't go to low with this value or you will end up with fireflies / hotpixels in your scene.
1.) Transmission (controlls if the material appears translucent in any way shape or form)
2.) Medium (Absorption or Scattering) is the actuall SSS.
The density value of the medium node controlls how "thin" or "thick" the material is and how fast it thus lets light scatter though itself.
Higher values will show less SSS while lower values will produce more SSS. Don't go to low with this value or you will end up with fireflies / hotpixels in your scene.
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Hi TR, never said thanx.
Thank you very much for taking the time to detail this for us.
Appreciate it!
Thank you very much for taking the time to detail this for us.
Appreciate it!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
