Blenderville Police Station and Dodge Monaco 1977

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kubo
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it's a dark night out there, beware of werewolfs!
I love it, that kick ass car needed it's lights on. Really nice. You might want to try to add a night enviroment, a little moonlight might look good.
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ROUBAL
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Yes, it was only a test and I wanted to use only emitters. Also, as there is no background, I kept the sky pitch black !

I will try to make the rotating lights emit beams. I have got a trick for that (same as lanterns, but it would work much better with light passing through glass. In a close future hopefully !
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ROUBAL
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Hi, These renders are only trials to see how much memory space the scene takes with more stuff in. Some materials on the second car (Dodge Coronet 1975, with round front lights) are not properly set, and added parts of the set are put almost at random and have some very high poly parts (sculpted doors, not very visible).

The ground texture itself is a 6000x6000 pixel image requiring more than 100 MB to get details in close up in the area close to the curb. Speaking about that, I'm not sure that parking areas were signalled by yellow strips (in years 75-80). I will also change the ID plates of the cars, because Georgian style is not typical of California, but rather east cost, I think.

Currently, the whole scene with 2 cars, the motorcycle, very detailed iron grids and 3 modelled trees weights 1229.6 MB.

I will try to cut the ground texture to get hig details only where needed, and keep only 6000x3000 pixels or less if possible.

I will convert some heavy weight modelled grids into textures with alpha for distant view, and convert also distant modelled doors into textures with BUMP or NOR maps...

I'm also aware that bacground trees on photo shouldn't be blurred (I used a bad LDR image with very low resolution.

I will model new buildings and other props, soon.

Stay tuned !
Attachments
PoliceStation101S.jpg
PoliceStation102S.jpg
PoliceStation103S.jpg
PoliceStation104S.jpg
PoliceStation105S.jpg
PoliceStation106S.jpg
PoliceStation107S.jpg
PoliceStation108S.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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matej
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Really cool! :D
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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ROUBAL
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Thank you matej ! :)

An other point of view, before coming back to work on the scene.

If I use this brick material, I will have to add some dirt to it at the bottom of the grid. Some more work !
Attachments
PoliceStation100S.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
mib2berlin
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But the angle is very interesting. Looks like "there is a story behind ", cool.
I like also 104.

Cheers mib
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matej
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This renders remind me of movies (ofcourse) I watched as a kid. I thought about that one with Bud Spencer & Terrence Hill (I love those two guys) - don't know the english title - the one where they try to rob a police station (unknowingly that is a police station) and then after storming an office full of cops, they get away claiming that they came to recruit... They become cops and ruin a lot of such nice cars... :lol:

Keep 'em coming!
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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