Render Error with Displacement Terrain
Moderator: face_off
I keep getting white artifacts around the border of my water plane when I am rendering a scene with a terrain. The terrain is using a displacement height map from WM3 and the water is just using a bump. Does anyone know what settings to change?
Win 10 64 | Geforce GTX 1080 | i5 8600 | 32 GB
It is hard to tell without the scene - however it could be that the displaced mountain geometry is intersecting the water geometry. If this is the case, lower the Kernel->Ray Epsilon.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question