Octane Color Correction Node Spinner Adjustments *bug*
Moderator: juanjgon
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
Is it for a reason that the spinner does not allow more than 100%, but we can spin down past 0 into the negative numbers. This did not use to be the case as I remember. I'm on the latest build. 3.08.0.10 -> 2018.0.4
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
Many views but no comments. Anyone seeing this on their end, is this expected, and is it different. I might be going nuts...but I sure thought you could spin up past 100% here. If we can't is there a good reason we can go (-) but not (+).
Thanks!
Thanks!
Hi,
There isn't a good reason. This is the default behavior of the floating parameters in the LightWave panels GUI. The plugin is not adjusting the parameters ranges yet, so you can set any value in the numeric filed, but the spinners have this limited behavior if they are not enveloped. The same should happen in any Octane node.
Thanks,
-Juanjo
There isn't a good reason. This is the default behavior of the floating parameters in the LightWave panels GUI. The plugin is not adjusting the parameters ranges yet, so you can set any value in the numeric filed, but the spinners have this limited behavior if they are not enveloped. The same should happen in any Octane node.
Thanks,
-Juanjo
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
Interesting, I could have sworn that was not the case in previous versions. I went from 11.6.3 to 2018, so maybe it's been like that for a while but not back in 11.6.3.juanjgon wrote:Hi,
There isn't a good reason. This is the default behavior of the floating parameters in the LightWave panels GUI. The plugin is not adjusting the parameters ranges yet, so you can set any value in the numeric filed, but the spinners have this limited behavior if they are not enveloped. The same should happen in any Octane node.
Thanks,
-Juanjo
I did find where I can type in any value, but this makes tweaking a setting visually very in efficient. If it could be worked around it would be very welcomed by me
