Hi,
not sure if this is a bug, but I found out, that OSL-Texture only compile when the material is applied to an object? Is this wanted?
Version 3.08.1-R4 (obsolete stable)
Moderators: ChrisHekman, aoktar
- cmittenaere
- Posts: 43
- Joined: Wed Jul 23, 2014 7:28 pm
Thank you,
but I think it doesn't work with network render...
but I think it doesn't work with network render...
Hi Network rendering is working correctly with 3.08.1-R4, you need to install 3.08.1 daemon on the Slaves:cmittenaere wrote:Thank you,
but I think it doesn't work with network render...
viewtopic.php?f=24&t=67352
ciao Beppe
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Currently the Forester - Multi Cloner works well.
However, Display Points must be Off.
If you turn off Display Points, the viewport will be very slow.
This is got a lagging.
If you can get information from the Forester developer
Can render with Display Points on? (Like Scatter Object)
However, Display Points must be Off.
If you turn off Display Points, the viewport will be very slow.
This is got a lagging.
If you can get information from the Forester developer
Can render with Display Points on? (Like Scatter Object)

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE