Hi!
In the version 3.08.1 (OSX - Subscription- C4D) The metallic material appears difuse white by default. Only when the specular map is set to 1 seems correct.
in previous versions this did not happen, and I test the last v4 and the same thing happens.
I dont know its a bug or this has to be like this. In the case, always set the specular map to 1 manually? Why does not it setup by default? I'm missing something?
Thanks!!!
Metallic material appears white difuse by default
Moderators: ChrisHekman, aoktar
If question goes to Developer, Answer is that I forgot to set specular map to zero. How could you call it bug it as don't know? It depends to what's intented to be seen by default. Specularmap=0 is for seeing diffuse, 1 is for full metallic in surfaces.EduTorres wrote: I dont know its a bug or this has to be like this. In the case, always set the specular map to 1 manually? Why does not it setup by default? I'm missing something?
Thanks!!!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw