OctaneRender® for 3ds max® v3.08.1 - 5.11 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
I tested again using istance copy, Octane proxy and movable proxy, no issue reported.merid888 wrote:still without movible proxy
I really don't know about your issue.
Regards
Paride
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- istance-proxy.mp4
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi coilbook,coilbook wrote:Hi Paride
i have an object that gets destroyed. No matter what projection I use procedural texture moves and does not bake to the rock chunks . The texture does not move when the whole objects moves but when chunks move texture moves. Here is the link to the video. Object is treated as on piece by rayfire voronoi is it the reason?
Also can we have all procedural textures mapped to the objects by default so texture moves with the object no the other way around
Thanks
Download link
https://wetransfer.com/downloads/6e6dae ... 227/062f22
it seems to work, you could check Octane Global Preferences options.
Regards
Paride
Hi Paridie,
so can you tell me what do I need to adjust so my single mesh that gets destroyed will have textures move with the object? Thanks
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
coilbook wrote:paride4331 wrote:Hi coilbook,coilbook wrote:Hi Paride
i have an object that gets destroyed. No matter what projection I use procedural texture moves and does not bake to the rock chunks . The texture does not move when the whole objects moves but when chunks move texture moves. Here is the link to the video. Object is treated as on piece by rayfire voronoi is it the reason?
Also can we have all procedural textures mapped to the objects by default so texture moves with the object no the other way around
Thanks
Download link
https://wetransfer.com/downloads/6e6dae ... 227/062f22
it seems to work, you could check Octane Global Preferences options.
Regards
Paride
Hi Paridie,
so can you tell me what do I need to adjust so my single mesh that gets destroyed will have textures move with the object? Thanks
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Have a very weird issue where the scene keeps re-rendering over and over again, it never gets past ~1 - 64 s/px, and then restarts from 0.
Is this anew feature that I am just not aware of, like to show an animation, how do I turn it off?
Can't render using it
EDIT - it only happened after converting scene materials
EDIT 2 - Hmmm...seemed to be scene specific, I tried a simple primitive scene and I had no issue. Weird!
Anyone ever see that, the rendering just recycles over and over again and never ends? Like a perpetual reset button is being pressed.
EDIT3 - also happened now with the new test build, maybe a bug with scene, or a Max setting, I am using Production mode, but happens in Iteration mode also.
Is this anew feature that I am just not aware of, like to show an animation, how do I turn it off?
Can't render using it

EDIT - it only happened after converting scene materials
EDIT 2 - Hmmm...seemed to be scene specific, I tried a simple primitive scene and I had no issue. Weird!
Anyone ever see that, the rendering just recycles over and over again and never ends? Like a perpetual reset button is being pressed.
EDIT3 - also happened now with the new test build, maybe a bug with scene, or a Max setting, I am using Production mode, but happens in Iteration mode also.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi Notiusweb,Notiusweb wrote:Have a very weird issue where the scene keeps re-rendering over and over again, it never gets past ~1 - 64 s/px, and then restarts from 0.
Is this anew feature that I am just not aware of, like to show an animation, how do I turn it off?
Can't render using it
EDIT - it only happened after converting scene materials
EDIT 2 - Hmmm...seemed to be scene specific, I tried a simple primitive scene and I had no issue. Weird!
Anyone ever see that, the rendering just recycles over and over again and never ends? Like a perpetual reset button is being pressed.
EDIT3 - also happened now with the new test build, maybe a bug with scene, or a Max setting, I am using Production mode, but happens in Iteration mode also.
Hard to say on the spot, a quick test could be to assign a diffuse material to the whole scene.
Does the sample issue persist?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
@Notiusweb :I already had same problem. (perhaps) : viewtopic.php?f=81&t=66082&p=333916#p333916
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |