VDB problem, plugin vs standalone

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

Hi. I have a problem with VDB in the Modo plugin?
There is a difference when this VDB-fire dissolves if you render it with the plugin or with the standalone, I dont know if Im doing something wrong or what it could be? I wanted to use "flame" as the VDB grid mapping, as it is called in Octane!
The image shows frame 15, 16 and 17 in both the plug in and standalone, and the Modo renderer is not shown but similar to the standalone!
Image

/Niklas
Last edited by sjogren on Tue Jun 19, 2018 9:37 pm, edited 1 time in total.
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Was there supposed to be an image in your post?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

Hi and yes it was supposed to be an image there! I added a new picture, unfortunately it was pretty low resolution but I hope it's visible?
The main problem is that the fire/smoke should almost be dissolved as it renders in Octane standalone, In the plugin the smoke is thick, blobby and appears to be cut off! Is there a difference in how the vdb-file is read?
/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I can't see any image. You probably need to increase the density. Have you watched https://www.youtube.com/watch?v=0pTMl5G5sJU?. IMO the best way to render VDB's in the plugin is to load the VDB file into an ORBX file and assign that as a Proxy mesh.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sjogren
Licensed Customer
Posts: 74
Joined: Wed Mar 03, 2010 9:51 pm
Location: Sweden

face_off wrote: IMO the best way to render VDB's in the plugin is to load the VDB file into an ORBX file and assign that as a Proxy mesh.
Thank you, must have missed or forgotten this, It works really well!
/Niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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