Hi people
I am trying to render out a small test scene containing an object (a tree) animated using MDD which has instances (twigs) attached to specific surfaces on the model. When I F10 render in native Lightwave or slide the timeline I am seeing the instances being affected by the owning object's animation, and if I activate IPR and move to different frames on the timeline the IPR render also looks correct. However, when I render in octane the object's motion is correctly rendered but the instances ignore it and stay still.
Can anyone help me please?
Sorry if it's trivial, I'm a newbie!
instances and mdd
Moderator: juanjgon
- LightwaveGuru
- Posts: 487
- Joined: Wed Jun 25, 2014 9:34 am
- Location: Germany
- Contact:
its fixed....it was the "update instancer" function in the octane render target.veridian wrote:Hi people
I am trying to render out a small test scene containing an object (a tree) animated using MDD which has instances (twigs) attached to specific surfaces on the model. When I F10 render in native Lightwave or slide the timeline I am seeing the instances being affected by the owning object's animation, and if I activate IPR and move to different frames on the timeline the IPR render also looks correct. However, when I render in octane the object's motion is correctly rendered but the instances ignore it and stay still.
Can anyone help me please?
Sorry if it's trivial, I'm a newbie!
snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled