thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different BRDF model.
Version 3.08.1-R4 (obsolete stable)
Moderators: ChrisHekman, aoktar
Hi,
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different BRDF model.
ciao Beppe
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different BRDF model.
Hi all,
Plugin updated to 3.08.1. Enjoy it!
Plugin updated to 3.08.1. Enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- wrapthereal66

- Posts: 89
- Joined: Tue Jun 14, 2016 7:07 pm
hie ! thanks for the update ! but volume don't work ! i import the vdb and my cinema4d crash ALL THE TIME ! i test lke 3 or 4 time with different VDB
Have you ever reported your issue before? Could you share the vdb for crashing? I have tested with many vdbs, don't know any crashes.wrapthereal66 wrote:hie ! thanks for the update ! but volume don't work ! i import the vdb and my cinema4d crash ALL THE TIME ! i test lke 3 or 4 time with different VDB
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- DigiChuckle

- Posts: 25
- Joined: Sun Aug 02, 2015 9:24 pm
- Location: Amsterdam
- Contact:
Ok, maybe that's just the way it's supposed to work and I don't know enough about BRDFs. Anyway, I prepared a test orbx, here: https://we.tl/tDw1s3ZfkCbepeg4d wrote:Hi,
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different BRDF model.
ciao Beppe
octane_ggx_test.gif I hope that helps and thanks!
Win10 Pro | Z620 | 2x 8 core Xeon 2.2 Ghz | 64 GB ram | Quadro K4000 + GTX 1060
- Silverwing

- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi there DigiChuckle, this is an interesting find.DigiChuckle wrote:Ok, maybe that's just the way it's supposed to work and I don't know enough about BRDFs. Anyway, I prepared a test orbx, here: https://we.tl/tDw1s3ZfkCbepeg4d wrote:Hi,
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different BRDF model.
ciao Beppe
octane_ggx_test.gif I hope that helps and thanks!
Seems like the new materials like the Backman, GGX and Ward in indirect rays see the caustic blur (that supposed to only be visible for diffuse rays)
So as workaround you could set your caustic blur to a smaller value. This has an direct effect on how the reflection roughness of the glass is looking in the render.
This is probably something that should be addressed by the main devs!
@aoktar would you please pass this along to the devs, so they can have a look at it!
(Only happened when you have a scene where you have both the old BSDF and the new BSDFs mixed)
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
Hi,DigiChuckle wrote:Ok, maybe that's just the way it's supposed to work and I don't know enough about BRDFs. Anyway, I prepared a test orbx, here: https://we.tl/tDw1s3ZfkCbepeg4d wrote:Hi,
thanks for the screenshot, I’m not totally sure to have correctly understood the geometry, but it seems to me that the gxx effect is already present on the right, and if the specular is also in gxx mode, the same effect is repeted also on the left, since it is not changed from the different BRDF model.
ciao Beppe
octane_ggx_test.gif I hope that helps and thanks!
thanks for the scene, I have forward it to the SDK devs.
ciao Beppe
i now see a version with a "-R1" addition. what is this, what has been changed compared to 3.08.1?
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
Metal is not working for me at all, and where I can download previous version 3.08?
here is the video http://bit.ly/2LCRjYv
here is the video http://bit.ly/2LCRjYv

