I am doing an interior shot, if I were shooting with a real camera and wanted the environment lighting, I would turn off the house lights and just shoot the outside light. Now if I want more light I would just drag my shutter to let in more light. Basically speaking... My question in rendering terms, is this the equivalent of just increasing the environment power to get them same results in octane? Or is there some more technical/ maybe less technical way of approaching this result I am after?
Just a thought.
Thanks!
Shutter Drag Equivalent? Just environment power?
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Hi,
you can increase the Exposure in the Camera Imager node. My suggestion is to place an invisible plane emitter very near, and larger like the glass openings, to simulate the extra light coming from the sky.
ciao Beppe
you can increase the Exposure in the Camera Imager node. My suggestion is to place an invisible plane emitter very near, and larger like the glass openings, to simulate the extra light coming from the sky.
ciao Beppe
I figured that. Would have to do it initially correct? I don't want the light to change at all! Just have more light coming in. Basically have to just let it cook longer, obviously because less rays are in the scene the noise will take a lot longer to clean up.... Ha some day rendering will be as quick as a real shutter...
Thanks
Thanks
Win 10, Threadripper Pro, Dual 3090s

