I answered what could be: "And that you said about camera jump that can be due high float numbers in camera position. Octane is using single-precision float for data, it's not enough for very big numbers."nickyc wrote:Nevertheless that can't be the issue that causes the weird camera move as described before.
Just moving in small amount of movement that will not change the truth. Please send me a scene, because i'm not a support. I'll just try to reproduce and help for your issue in a break from your scene.