Howdie.
I am not able to figure out how to get a good Multiply texture. I have a chrome like surface, and I have a dirt texture I want to overlay over it. If I use Photoshop, white areas would be invisible for the overlay, and darker shades of gray would multiply with the layer beneath. But when I try this in Octane, it looks like the white in the overlay shows up in the render as a cloudy diffuse layer. So the chrome gets washed out. What am I doing wrong?
Mutiply Texture Problem
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I had a demo of something like this in my Octane Tuts but had completely forgotten about it. But it only allows for multiplying TEXTURES, not materials. And I do not see how to multiply an image TEXTURE over a background MATERIAL.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
- paride4331
- Posts: 3823
- Joined: Fri Sep 18, 2015 7:19 am
hi treddie,
you could add your texture in roughness or specular map and adjust it through gamma value.
Regards
Paride
you could add your texture in roughness or specular map and adjust it through gamma value.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid