Hello guys!
Final image what i need - PNG with transparency glass (example attached)+reflect+shadow which looks like greate on all backgrounds (black/whiate/colors).
It is necessary to make it for 1 render, not 2 but only 1 if it possible.
I saw as it is done by "photographers" in post-production - https://www.youtube.com/watch? v=TGJTruSAEKM&t=621s. In octane it seems to me it is made easier more accurately, at once receiving necessary "pass". On a white background the glass has to look also as on my example with preservation of all refractions and reflections.
Inclusion in material of the Affect alpha glass, allocation on a mask from channels of refraction and reflection don't solve a problem (((, I receive not those an alpha channels which are necessary. Most likely I do something not correctly in PS, maybe blends modes/inverts/layers position, i don't know.
Ask of community help/hint me.
Thanks
Glass transparency alpha. How do this?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Attachments
-
- glass.orbx
- (5.07 MiB) Downloaded 145 times
Win 10 64 | Geforce Titan black x2 | i7-5960x | 16GB
