Hi Paride,
I have an animated car driving along a path and standard 3ds max camera linked to the car
So camera is moving with the car and in viewport I can't see any changes of moving, dolly or change angle of the car. Hence car should not have any motion blur effect
But when I press render - all parts of the car are in motion blur
How I can fix it?
Thank you
Motion blur with moving camera
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- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi SergKlyosov,
disable object Motion blur (right mouse button) and motion blur (Render setting) according to need.
Regards
Paride
disable object Motion blur (right mouse button) and motion blur (Render setting) according to need.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Hi Paride,
Thank you for the reply
I need to have motion blur on wheels and ground
If I disable motion blur in the kernel tab, it would disable motion blur on wheels and ground
Thank you for the reply
I need to have motion blur on wheels and ground
If I disable motion blur in the kernel tab, it would disable motion blur on wheels and ground
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi SergKlyosov,
selecting only wheels.
Regards
Paride
selecting only wheels.
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Paride, thank you for the help
From your video I figured out that I need to have "Movable proxy" check box to be turn on and now everything is working as it should
And also with moving camera along the object "Object motion blur" does opposite thing, then it is turned off - object has blur on it, and when it turned on - object has no blur
Also in that scene I'm using VDB from FumeFX, which was simulated in same scene and has same scale
But when I import VDB using the scale and position of simulation is wrong and I need to manually move and scale it using eyeballing
Is there workflow to import that VDB in that exact scale and position which was in original simulation scene?
Thanks
From your video I figured out that I need to have "Movable proxy" check box to be turn on and now everything is working as it should
And also with moving camera along the object "Object motion blur" does opposite thing, then it is turned off - object has blur on it, and when it turned on - object has no blur
Also in that scene I'm using VDB from FumeFX, which was simulated in same scene and has same scale
But when I import VDB using the scale and position of simulation is wrong and I need to manually move and scale it using eyeballing
Is there workflow to import that VDB in that exact scale and position which was in original simulation scene?
Thanks
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi SergKlyosov,
Unfortunately there is not workaround about FumeFX issue.
Don't forget to set motion blur step as you need.
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... lur%20step
Regards
Paride
Unfortunately there is not workaround about FumeFX issue.
Don't forget to set motion blur step as you need.
https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... lur%20step
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid