Okay, so I was able to also test on a Win 10 build.
And in this case, I was in fact yes able to render while having some other cards seemingly dedicated to just Denoising.
But 2 things:
(1) BLUE SCREEN FREEZE -
it ran a couple times, then froze, and crashed to a Win 10 Blue Screen of Death. It actually reminded me of what used to happen back in the early V3 days, on my Win 7 when a PCIE 1x card was connected and then you selected Post Processing, it would freeze the system. Abstrax later added tonemap option in the device panel to allow users to specifically unselect from tonemapping those cards that were attached PCIE 1x...
Anyway, but the crash itself looks exactly like that. Like it runs, then suddenly freezes, and goes to Blue Screen. Perhaps a similar phenomenon is occurring where a task is choking the PC upon being sent to the cards in some way.
But for some reason Win 7 is spared, and Win 10 not.
(2) CATCH 22 -
When I was able to just dedicate cards just to denoising, from the test runs I did see completed, the rendering is slowed down due to the fact that - you guessed it - there are then cards being allocated to just denoising.
Meaning, even if you *could* dedicate cards just for denoising, you, yes, do lose speed as they are not rendering....so there's no point!....
My mind summizes a workaround for the crashing is this:
1-Set all cards that you plan on using as ACTIVE for rendering
2-Set one as tonemapper, but not as denoisers
3-Set any, or all, of rest as denoisers, but not as tonemappers...maybe even set a lower render speed priority on those set as denoisers.
Maybe will avoid a criss-cross somewhere for those with crashes?...
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise