@ simmsimaging, you can batch render octane just fine, check the manual for the different flags you'll need (near the end), save a scene for each camera and create a bat file with a line for each scene, I do it all the time, and it's great, and it's more or less how the exporter works, it just creates the command line for you.
edit:
simmsimaging wrote:- exporting/importing mesh objects does not seem to be bringing texture maps with it (either manually or via the max2Octane script), but this could be somethign I'm doing wrong? Not sure - it works okay with other programs.
Yeap, that's a problem with obj files for now, don't use filenames with spaces, so if your file is named "bla bla.jpg" rename it "bla_bla.jpg" assign it in max and reexport.
simmsimaging wrote:
- smoothing issues with the Max2Octane exporter are currently making that unusable for me. It would be much better if Octane could just accept files in cm I guess.
- Max2Octane won't work properly with Max 2011 Design 64bit (merges all meshes into one, even with properly applied separate materials - the same file works fine with M2O and Max 32bit, just not in 64bit)
- manually exporting multiple objects is causing some UV issues.
Well, check your preferences in Octane, octane can do the conversion for you, just set cm to meters in octane at import options. But make sure that both, the unit setup and the system unit setup in max (different windows) correlate or you'll end up with a totally screwed up unit system.
Check the default value of max internal obj exporter, set it to none, the script will have a strage behavior if any of the others is selected by defaul. I use 2011 x64 with no problem whatsoever nor manually or the exporter, also note that each material (in octane) has a smooth bool value, see if it's checked. When in doubt of exporter options, check this thread:
http://www.refractivesoftware.com/forum ... f=21&t=362
Cheers